Hi, my name is Rock Forest, i come from qu?bec and i am currently on a project. I am creating a 2048x2048 map style cayon. I'm about to learn how the beamng's Sandbox works! I have a few questions for you. ( the faster i learn, the faster my map will be available to the game) I work with Photoshop and 3dsmax the land is already created and set up in place. [ Question. ] -> please answer, only the questions that you know about. ( also, please answer in the same order as the question are ) thx 1- I created a model of scene in 3dsmax (a plane crash) completely textured. how can i integrate to my beamng scene without losing the texture? 2- the sandbox "crash" often. do you have any tips for optimizing a scene. 3- is that possible to create a land in 3dsmax, export it and import it into a scene Beamng? (The land could be more accurate than a picture black and white)