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HDTTP Community Time Trial Competition.

Discussion in 'General Discussion' started by HighDef, Sep 17, 2017.

?

What will be next weeks car?

  1. Bruckwell Moonhawk Tracksport

    1 vote(s)
    11.1%
  2. Gavril D Ambulance

    5 vote(s)
    55.6%
  3. I meant H not D. Sorry.

    0 vote(s)
    0.0%
  4. voting is over

    0 vote(s)
    0.0%
  5. I can't get rid of this now, I was hoping to change it every week :(

    1 vote(s)
    11.1%
  6. Week 4 - Civetta Bolide 350

    0 vote(s)
    0.0%
  7. Week 4 - Ibisu Pessima GTz

    1 vote(s)
    11.1%
  8. Week 5 - Hirochi Sunburst Offroad

    1 vote(s)
    11.1%
  9. Week 5 - Gavril Hopper Sport

    0 vote(s)
    0.0%
  1. Kiruke

    Kiruke
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    Joined:
    Mar 3, 2014
    Messages:
    39
    Wow.. you've beaten by time by nearly one second.. You are incredibly fast. I thought I was going to win but I guess I'll have to stick with second place.
    And I've used running lap, too. It feels easier to set a good time.
     
  2. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    Spec Racer Z beat me by another second, so you get third this week I'm afraid. There is always this week. :)
     
  3. Kiruke

    Kiruke
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    Joined:
    Mar 3, 2014
    Messages:
    39
    Wait, are you sure? You've set a 48.232 and I've set a 47.780. so I'm still second. Unless you've improved your time.
     
  4. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    Check the Spoilers button on the main post of the comp page. Spec Racer Z posted a video which I put on the leaderboard.
    --- Post updated ---
    Sorry I meant you came second.
     
    • Agree Agree x 1
  5. Spec Racer Z

    Spec Racer Z
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    Joined:
    Aug 21, 2013
    Messages:
    404
    HDTTP Utah Road 1 in 2:38.718. It's quite tricky getting the automatic transmission to behave in places where the drive wheels bounce around.
     
  6. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    481
    Sanstitre.jpg a fantastic time
     
  7. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    Well done guys. My turn I think.
    --- Post updated ---
    Good stuff. I love the end, such a savage impact.
    --- Post updated ---


    I tryed but today my best is. I could probably get a 2:39 but Spec is right, that gearbox can ruin your lap if you don't have the drive-train under the right amount of drive pressure, at the right time. It's frustrating. Still pretty fun though.
    --- Post updated ---
    Sorry about the bogus rolling start points again :( I have fixed them.
     
  8. RyvyLo

    RyvyLo
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    Joined:
    May 15, 2014
    Messages:
    438
    Let's say that the deadline isn't done yet :p

    02:41.689
    screenshot_00440.png

    Main problem for me has been the brakes cooking after one lap, I can't just do more than 2 laps in a row with good times, so I can't compare my checkpoint times to previous lap and see which trajectory is faster
     
  9. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    481
  10. Spec Racer Z

    Spec Racer Z
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    Joined:
    Aug 21, 2013
    Messages:
    404
    There's some very scary parts when you focus on keeping your average speed as high as possible, but I managed sub-2 minutes just barely. 1'59.993.
     
  11. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    Nice job! I'll be honest. I haven't actually attempted it yet, have been real busy.

    I am really hyped for the next update that improves on tyre model physics and stability. Did you see the micro blog on tyres lateral dampening?

    http://media-cdn.beamng.com/c2P85f8avguFkhus
     
    • Agree Agree x 1
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