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Discussion in 'Ideas and Suggestions' started by Leeloo, Feb 12, 2021.
Can we get a truck flexing area like this?
Are you sure? Because I have a GTX 1650 and play at 1080p and I can get 60 FPS easy
Try to keep on topic. This forum is about the gridmap revamp. If you would like to, you can request a chat/message with that person.
That's called a suspension test, and I think it's already in the original gridmap.
It's not, but is a good idea
teardown has really low specs
big brain, although i dont think the d-series could flex like that, maybe the hopper?
Well, I actually didn't see this teaser, so here are some of my ideas (I've seen that I share some of them with people on the forum )
- Keep the huge Beamng logo ! It's quite nice and it gives a lot of charm to this map !
- Make a drift track
- Make a tunnel system, built like a big cross under this square-shaped map and on the contour (like this picture, so tunnels appears in black)
with exits in the middle and at every corner.
- It would be great to have a city which looks like the old VR-city map, but I think that it's actually the AI test area. (Maybe add a supermarket with a parking lot in this city)
Great job Beamng team !
A small circuit track, to test handling.
Maybe a rallycross track and roads
Dirt jumps, Whoops, Banked curves on the ground, A tall platform with ramps, a race track, and... a drag strip. I know most of this is on other maps, but it would be kind of cool to just have a place to test all of this stuff on one map. Cheers.
They should add mud physics and the car gets dirty. both in rally and offroad that would be very good. in addition to adding some difficulty to the maps when having to go through areas with dense mud
Remember that this thread is for the gridmap revamp, and not adding game features and new code.
This and paint scratches are THE most requested features, and the least likely to get implemented, due to processing power limitations.
It is a WIP idea at the moment, not sure what the progress is though
Personally, I'm going to join a bunch of others in hoping that the original character of Gridmap is preserved in the new version. Stuff that others have mentioned like the placement of the iconic ramp, the high-speed loop around the perimeter, and the giant BeamNG logo are all things I would like to see kept. I'd also personally like to request forking the map, either keeping the current version as "Simple Gridmap" and making a new "Advanced Gridmap," or deprecating and posting the current Gridmap to the repo as you did with Dry Rock Island.
As for terrain features, I really liked the idea of adding 10km strips of various grades for some uphill hauling tests and the like. Current maps are just too small to do something like Motor Trend's Davis Dam Grade that they used for torturing their truck of the year finalists. Also, maybe adding a couple of blasts from the past, like the billboard someone else mentioned, would be really nice as Easter eggs tucked in the corner or left near the iconic ramp. Remember the suspension testing course that's right in front of you when you spawn? The right-hand section used to be a lot rougher, with giant divots and steep blocks posing a formidable challenge to anything short of an MAZ. Wouldn't mind having that back in.
I also just kind of love how there's an abrupt change from blank VR concrete to a green space with trees and a swamp. The map's supposedly in VR, not real life (according to the description in the map selector), so why bother trying to make it mirror a real-life map? Go wild with out-of-place features, it gives the map a lived-in feel and keeps it from seeming sterile. The trees arching over the rock-crawling and mug-bogging strips make it feel cozy to me. Just a thought. Sorry for the huge text block, I just wanted to cherry-pick what I thought were the best suggestions so far.
Hello, this is my first post. Looking amazing!
When is the expected release date? I cannot wait.
Hello and welcome to the forums!
One of the more unique things about BeamNG is the fact that they do not publish release dates or even forecasts for release dates. This enables the dev team to work at a better pace and improves the quality of updates by reducing pressure to release them by a specified deadline. Specific content is sometimes, but not always, promised for release in the next update.
Forum users do keep track of the dates of past updates, and the average time between updates over the last few years has been approximately three to four months. As the last major update to the game was in mid-December, an update is expected soon. However, recent teasers for 'Walking Mode' in the Update Speculation Thread have been set in the existing version of Gridmap. Given that this discussion is about the planning stages of a refresh, it seems less likely that a new version of Gridmap will arrive as part of the upcoming update, and will instead be part of an update further into the future.
Thank you for your reply. I understand.