Thanks alot! I might add the other maps in a while but right now i need to spend that time on other things --- Post updated --- Forgot we are meant to write in english, sorry about that. Got us a reminder from the devs All in all, nice to see some fellow swedes
Hey again! Glad to see you're taking real life first. I have come back to say I have made another showcase (since it is not really a cinematic this time) But it gets the job done and shows just how beautiful your shaders make the game. Thank you once again for contributing to the community Dave.
Thank you so much for your work Dave. This has a huge effect on the quality of the game. Can't wait to use this in my videos I also like to spice it up by adjusting the logWeight and texSize in the Advance Lighting in the sunsky. This has a HUGE effect on the shadows Shadows before and after. And some pictures from Utah and Jungle
And thank you Those are some really good screenshots, looks so good! Yeah i used to up the texsize but my computer too slow nowadays lol. The logweight makes a hella difference, it does cause some issues with transition between shadow resolution and also gives me some weird edges, blend issues but that might be my computer too
heres what happens if you use 3 graphics mods at the same time (al18 included) (reshade not included)
Beamng really has alot of gfx potential, thats for sure. Id really like if the devs eye-candy'd abit more from start when its possible. Saying that its probably down to many reasons and also personal preferences.
Make sure you watch this video! It looks like you need to adjust the render components and add ssao from photo mode. Should look like this after
Thank you for your reply, yeah i watched the video like 10 times, but i skipped some moment of video where was necessary settings, thanks for your time. Mine game look like very similar.