Fen submitted a new resource: Good Boy (Shiba Inu) - For when BeamNG feels lonely! (plz dont run over thatz animal abuseee) Read more about this resource...
Fen updated Good Boy (Shiba Inu) with a new update entry: Scaled down the doggo. Read the rest of this update entry...
Field, dog, training: Is their coats bit dark in my game? What shampoo would work with their coat? I did set everything on high and SSAO on, coats got darker, but one in shade has lighter color coat: I do not understand what is wrong here, or is there anything wrong, is that how your dog's coats looks also?
Has any thought been given to possibly allowing the upper colour to be changeable, or using the horn button to give our good boy a chance to bark?
If you delete the normal map from the materials.cs it should work (the normal map is just the diffuse map so it may not work right) Or it might break.
Fen updated Good Boy (Shiba Inu) with a new update entry: New fur colors available Read the rest of this update entry...
Whenever Good Boy jumps, his hind legs get confused. (100x slow mo) He only jumped from about 5 meters, also.
He is not a cat, dogs are not best known of their jumping abilities Maybe should be nonflex? Idk anything about such though.
If you look closely, I think the two beams parallel to the lower tail are too close together, and one is jumping under the other one to create that.
Ah, I see, perhaps beams from near base of tail nodes to behind hind leg nodes would make it more stable structure?