General discussion

Discussion in 'General Off-Topic' started by Car crusher, Apr 4, 2014.

  1. Joeyfuller2000

    Joeyfuller2000
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    Apparently car factories were installing cassette decks in cars as late as 2003.
     
  2. SuperNoob05

    SuperNoob05
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    My sister's Seat Arosa from 2003 has a casette radio.
     
  3. randomshortguy

    randomshortguy
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    Nah, no data would have been stored on these computers. Plus the hard drives were all separately removed because they actually want to reuse them as apparently storage is hard to come by. My guess is that it's a mix of legal issues (who gets sued if I get tetanus from a rusty PC case?) and the fact that they just don't want to deal with tech nerds crawling over a bunch of e-waste.
     
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  4. redrobin

    redrobin
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    My dad's 2005 LS 430 has one.

    My 2002 Sonoma on the other hand does not. interesting.
     
  5. ktheminecraftfan

    ktheminecraftfan
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    What's wrong with tech nerds. Heck I wouldn't mind one of those 80s home pcs.
     
  6. VeyronEB

    VeyronEB
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    Only reason you can't take "e-waste" stuff over here is health and safety, although if you're lucky the person there at the time just won't care and if they do just wait until they aren't looking :p
     
  7. Joeyfuller2000

    Joeyfuller2000
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    I have some IBM compatible 3 1/2 inch floppies.
    In other news:
    I have bought some 5.25 inch floppies and some 8 inch ones.
    I also got a rare Oldsmobile intrigue car model.
     
  8. redrobin

    redrobin
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    It turns out the 5150 was really an XT 286.

    It matters not, it's still really cool. Oh, yea, it's mine now too.
     
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  9. ktheminecraftfan

    ktheminecraftfan
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    So what are you going to do with it?
     
  10. TheAdmiester

    TheAdmiester
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    Pleased with tonight's work.

    Currently making a 2D game in C++ and SDL2 over the course of 5 weeks as part of a university project (assets don't have to be your own which saves time). Mine is a top down GTA 1-like game. So far I've managed to make the car move in all 8 rotations of 45 degrees without the use of any additional sprites, just rotating the single one each iteration of 45 depending on the keys pressed.

    The main bit I'm pleased with today is that after a 5am epiphany, I now have a rudimentary way of accelerating and decelerating the car (as opposed to the sprite being full speed as soon as you press, and stopping dead as soon as you let go). Now everything looks like it has a bit of momentum and weight to it despite being 2D. All that's really left now is to implement collisions and some form of AI and make it more presentable.
     
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  11. SixSixSevenSeven

    SixSixSevenSeven
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    friends over, he's snoozing, as usual, not causing any disturbance
     
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  12. aljowen

    aljowen
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    Assignments are due in today. Blackboard is offline both for me and on isitdownrightnow.com

    :/

    Seems to be back up again. Typical blackboard...
     
    #24892 aljowen, Apr 21, 2016
    Last edited: Apr 21, 2016
  13. redrobin

    redrobin
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    I have no idea
     
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  14. mms

    mms
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    I was on a tour in washington DC with a tour group. In Tuesday I actually SAW the protest on the capitol lawn. Turned out about 200 people were arrested. 20160419_125532.jpg
     
  15. vmlinuz

    vmlinuz
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    *ENTRY
    LDEA R00, *MESSAGE
    XOR R01, R01

    *LOADCHAR
    LDRB R02, [R00, R01]
    CMP R02, 0
    BEQ *RETURN
    CLM

    XIO 1, [R00, R01]
    ADD R01, 1
    B *LOADCHAR

    *MESSAGE
    BYTE "HELLO WORLD#NL#0"

    *RETURN
    BL
     
  16. redrobin

    redrobin
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    You have to deal with Blackboard too? It sucks hardcore.
     
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  17. FS16

    FS16
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  18. TheAdmiester

    TheAdmiester
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    And now I have a few more things.

    The main one is a bit of logic based on input handling. For example, in this game with it being top-down, the only way to stop is to let go of a key. Pressing S (WASD) doesn't brake but instead goes in that direction. Because of that, I made it so that the game checks for conflicting presses. Example:

    1. If the user presses W and S together while stationary, ignore the input and simply don't move (and maybe once sound is implemented play a "struggling" sound?)
    2. If the user presses W and S together while already moving, check which was pressed first (using a Key label enum that saves the key pressed last frame). If W was pressed first, ignore the S input. If S was pressed first, ignore the W input.

    I've added that for each direction now so input conflicts don't end up with weird motion. Previously if I pressed W and S, the car would go upwards but be facing backwards and moving at half speed. Now that the conflicts are handled and not just left loose, it all feels a bit more refined.
     
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  19. Gavril H-Series

    Gavril H-Series
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    My favourile car is the Gavril H.
     
  20. FilsFilms

    FilsFilms
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    I can tell.
     
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