Nah, no data would have been stored on these computers. Plus the hard drives were all separately removed because they actually want to reuse them as apparently storage is hard to come by. My guess is that it's a mix of legal issues (who gets sued if I get tetanus from a rusty PC case?) and the fact that they just don't want to deal with tech nerds crawling over a bunch of e-waste.
Only reason you can't take "e-waste" stuff over here is health and safety, although if you're lucky the person there at the time just won't care and if they do just wait until they aren't looking
I have some IBM compatible 3 1/2 inch floppies. In other news: I have bought some 5.25 inch floppies and some 8 inch ones. I also got a rare Oldsmobile intrigue car model.
It turns out the 5150 was really an XT 286. It matters not, it's still really cool. Oh, yea, it's mine now too.
Pleased with tonight's work. Currently making a 2D game in C++ and SDL2 over the course of 5 weeks as part of a university project (assets don't have to be your own which saves time). Mine is a top down GTA 1-like game. So far I've managed to make the car move in all 8 rotations of 45 degrees without the use of any additional sprites, just rotating the single one each iteration of 45 depending on the keys pressed. The main bit I'm pleased with today is that after a 5am epiphany, I now have a rudimentary way of accelerating and decelerating the car (as opposed to the sprite being full speed as soon as you press, and stopping dead as soon as you let go). Now everything looks like it has a bit of momentum and weight to it despite being 2D. All that's really left now is to implement collisions and some form of AI and make it more presentable.
Assignments are due in today. Blackboard is offline both for me and on isitdownrightnow.com :/ Seems to be back up again. Typical blackboard...
I was on a tour in washington DC with a tour group. In Tuesday I actually SAW the protest on the capitol lawn. Turned out about 200 people were arrested.
*ENTRY LDEA R00, *MESSAGE XOR R01, R01 *LOADCHAR LDRB R02, [R00, R01] CMP R02, 0 BEQ *RETURN CLM XIO 1, [R00, R01] ADD R01, 1 B *LOADCHAR *MESSAGE BYTE "HELLO WORLD#NL#0" *RETURN BL
http://beamng.com/threads/beamng-real-estate.21948/ Another RP thread for @tdev to take down. If you take them down, then all of them
And now I have a few more things. The main one is a bit of logic based on input handling. For example, in this game with it being top-down, the only way to stop is to let go of a key. Pressing S (WASD) doesn't brake but instead goes in that direction. Because of that, I made it so that the game checks for conflicting presses. Example: 1. If the user presses W and S together while stationary, ignore the input and simply don't move (and maybe once sound is implemented play a "struggling" sound?) 2. If the user presses W and S together while already moving, check which was pressed first (using a Key label enum that saves the key pressed last frame). If W was pressed first, ignore the S input. If S was pressed first, ignore the W input. I've added that for each direction now so input conflicts don't end up with weird motion. Previously if I pressed W and S, the car would go upwards but be facing backwards and moving at half speed. Now that the conflicts are handled and not just left loose, it all feels a bit more refined.