Released GD808 JAS Hypercar - Bolide mod

Discussion in 'Land' started by Eduard Gray, Jun 2, 2025.

  1. Eduard Gray

    Eduard Gray
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    In the infinite expanse of the gaming world where literally any shape is possible, I felt little compulsion to bind myself to arbitrary rules and regulations about what is allowed and not. This is a proportional design study that uncompromisingly flaunts common sense and commonality to provide the player with something that I hope is as beautiful to look at as it is to drive at speed.
     
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  2. Eduard Gray

    Eduard Gray
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  3. brendonjackson293

    brendonjackson293
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  4. Eduard Gray

    Eduard Gray
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    Doesn’t seem to appear in the repo yet.
     
  5. brendonjackson293

    brendonjackson293
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    yeah i used the gumroad link
     
  6. Eduard Gray

    Eduard Gray
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    Great. Enjoy!
     
  7. Eduard Gray

    Eduard Gray
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    Tried a bit of a photoshoot at the Ring where most of the development has taken place.

     
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  8. cas_being_fat

    cas_being_fat
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    I've made some screenshots, enjoy! ;) (also, the mod is MASSIVELY good)
     

    Attached Files:

    • screenshot_2025-06-26_12-45-59.png
    • screenshot_2025-06-26_12-46-59.png
    • screenshot_2025-06-26_12-48-08.png
    • screenshot_2025-06-26_12-48-33.png
    • screenshot_2025-06-26_12-50-59.png
    • screenshot_2025-06-26_12-51-22.png
  9. Eduard Gray

    Eduard Gray
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    Sweet! These look beautiful.

    Thank you for sharing and glad you’re enjoying the ride.
     
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  10. coolcarguy#1

    coolcarguy#1
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    whats the lore of this thingie?
     
  11. Eduard Gray

    Eduard Gray
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    The lore can be found on the repo page which reads:

    The idea is that this would fit into BeamNG lore as a subdivision of the Gavril brand. Gavril Design Studio in building 808, or GD808 for short, went back to some aviation roots at looked at modern fighter jets for inspiration for a new design language for their brand to take it into the future. Working heavily on the aerodynamics of the car, they focussed on keeping the airflow clean over the body of the car as well as after it, using the large side intakes to create a downward vortex behind the car, minimizing drag and keeping control of the airflow even after it has passed the car. The side air dams also direct the airflow through the car to avoid a large wake. Underneath the car, large venturi ducts provide suction to the smooth road to further increase downforce. This philosophy gives rise to the acronym JAS (Jet Aerodynamics and Surfacing).
     
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  12. Cookiehead

    Cookiehead
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    Really amazing mod, but I have one suggestion:

    What if there was a variant using a V16 engine? BeamNG does have V16 engine sounds in the base game (V16_engine and V16_exhaust) so this would go together well, and someone would actually use the sounds (instead of them being forgotten lol)

    I also noticed a bug that if you launch the car from neutral, it doesn't shift at all.

    and this video contains v16 engine demo
     
    #32 Cookiehead, Jun 26, 2025 at 7:47 PM
    Last edited: Jun 26, 2025 at 8:17 PM
  13. coolcarguy#1

    coolcarguy#1
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    ...how, its free on the repository
     
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  14. Ks9

    Ks9
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    3.50 for extra configs.
     
  15. coolcarguy#1

    coolcarguy#1
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    if you wanna support the mod creator you can, but no one is forcing you, and just because you dont want it doesnt mean its a scam
     
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  16. zPrius

    zPrius
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    Absolutely killer mod!

    Love the design, especially the braking flaps! Have never seen such feature on a mod before.

    Just so you know there's no front indicators nor is there any day-time-running lights and there's a lack of wing mirrors too.
     
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  17. AvanteHD

    AvanteHD
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    These are really your two messages on the forums?

    Anyway, this thing looks fantastic, can't wait to try it out!
     
  18. Eduard Gray

    Eduard Gray
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    Added some JATO and dialed it up to max. 2.58 seconds on the Quarter Mile.

     
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