Re: Gavril D15 Stepside/Flareside Looks great, triangles are used for collision between each car. So simply without triangles applied you cant colide into a car. Here's fix for smoothing groups error.
Re: Gavril D15 Stepside/Flareside Can't wait to try this! Might want to fix those smoothing groups though; DrowsySam or someone can walk you through it
Re: Gavril D15 Stepside/Flareside Wanted to make mrlinux12321 and Leet34 post helpful, but I don't know how to (Not that familiar with forums) Is a screenshot a good replacement? Thanks to the link posted I tried fixing those smoothing groups, it worked out great in Blender but in-game there's no difference... Anybody know what to do? Anyway, I fixed some texture's, tuned some of the n/b's and made a 'Gavril' mesh (with dark textures) in the tailgate. The latter one doesn't look good right now, it still needs some attention.
Re: Gavril D15 Stepside/Flareside To fix it, you need to delete the cached.dts file in the mod's folder. Had this problem myself once Just noticed... that's one odd Moonhawk!
Re: Gavril D15 Stepside/Flareside also, when exporting your .dae make sure export modifiers is checked!
Re: Gavril D15 Stepside/Flareside Yep that was the cause! Thanks! Also fixed some meshes, textures and tuned some n/b (including col-tri's) of the taillights, fenderflares and the *new* bedcover. Not perfect yet, but getting there. It looks nice with the sport suspension. I am going to fix that Moonhawk sedan when I am done with this one
Re: Gavril D15 Stepside/Flareside Textures are in vehicles/common U can has inspiration: Would you like some name ideas? I can think of at least 5
Re: Gavril D15 Stepside/Flareside A don't think I'll make a dragster, but maybe I'll make some widened steel rims one day. Should look cool, especially with even lower sport suspension. Tuned some n/b's today and made new mirrors (Heavy Duty style?) Adjusted the door and doorpane (Kept the original as well). I'm not sure it is 'time-correct' for a medium duty truck but I think it looks cool The Moonhawn Sedan also looks a lot better with proper modifiers
Re: Gavril D15 Stepside/Flareside Only problem is you shouldn't use edge split on the interior. That's how it gets ugly and choppy
Re: Gavril D15 Stepside/Flareside Fixed some bugs, made a sunvisor and a flatbed. The flatbed looks nice with the new mirrors . The mesh of the sunvisor needs some changes and all the new n/b's need some changes as well. Does someone know why the edge split modifier won't make any effect on the new parts I make? If I 'remold' a existing mesh it works fine, but at all the parts I make from scratch it won't...
Re: Gavril D15 Stepside/Flareside For this car, do you think you can make custom rims and a different bull bar? Sent from my iPhone using Tapatalk
Re: Gavril D15 Stepside/Flareside If it could be a great addition, you've got a example and it's not a too complex bullbar I might make it someday. Making a simple structrure like the sunvisor took me almost two hours to make the mesh, n/b, fixing most of the errors and finetuning the n/b. I'm afraid wheels (especially tyres) are a bit too complicated for me at this moment. Although I'm thinking of copying the Offroad wheels, chrome them and put low profile tyres on them. In other news; the edge split problem is solved (there were some double vertices in the mesh). Haven't found the solution to the missing textures for the sportrims. I know they are in the common directory, but so are the off road wheels which are working correct. I can't remember changing anything related to it. About to release it.
Re: Gavril D15 Stepside/Flareside Hey awesome mod I see you put much effort into this! Do the lights work?
Re: Gavril D15 Stepside/Flareside Wow Now im waiting for release Gesendet von meinem GT-I9105P mit Tapatalk
Re: Gavril D15 Stepside/Flareside Looking good! I see you took my advice about edge splits in the interior Gabester should have done this a long time ago! - - - Updated - - - Suggestion: You should try making a bed like this one:
Re: Gavril D15 Stepside/Flareside & Flatbed (chanting) Release! Release! Release! Looking awesome. I really want this. You should make a long flatbed, about the length of a Covet. For, uh, reasons.