WIP Beta released Garfield Heights 0.741

A custom suburban map.

  1. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    IKR? I would love to see that.
     
  2. B3_Burner

    B3_Burner
    Expand Collapse

    Joined:
    Mar 13, 2019
    Messages:
    403
    Hello, and I sense you know your way around world editor a bit better than I do. I'm looking at your instructions above, and based on the pic I've included (F11/material editor/Garfield Heights) ... I'm not sure what to do with all this:

    1. Where's the bin I'm supposed to click on?
    2. Where's the no texture material label in the right hand column? I only see it on the ground itself.

    I think I'm confused, but on the right path and pretty close to following your advice and fixing this. Thank you.

    garfieldtextures.png
     
  3. Eskim

    Eskim
    Expand Collapse

    Joined:
    Aug 3, 2017
    Messages:
    494


    Here's a link to a very short tutorial, feel free to share it. This is how you fix the material issues.
     
    • Like Like x 2
  4. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    The editor that you're using in that picture is for materials on static models. You'll need the terrain painter (the paintbrush button to the left of the material editor), and delete the broken material.

    Edit: Damn, ninja'd in my own thread.:rolleyes:
     
    • Like Like x 1
  5. Eskim

    Eskim
    Expand Collapse

    Joined:
    Aug 3, 2017
    Messages:
    494
    just to add to that, make sure you go to File and click "Save"
     
  6. B3_Burner

    B3_Burner
    Expand Collapse

    Joined:
    Mar 13, 2019
    Messages:
    403
    Cool! Thanks to you both. I appreciate it.

    ♫ "I went back to Ohio... but my city was gone..." ♫ -- Quite literally!
     
    • Like Like x 2
  7. B3_Burner

    B3_Burner
    Expand Collapse

    Joined:
    Mar 13, 2019
    Messages:
    403
    Eskim & Occam's Razer;

    Thank you very much. It worked quite easily. Looks a whole lot nicer, as there aren't too many things in nature that occur in bright orange!
    fixedgarfield.png

    Also noticed a few orange "no texture" squares, poking up through the streets in both the northeast corner of town, and a few in the central neighborhood. Are these fixable in a similar fashion? Or no such luck, these require a tad more skill in actually adding something?
    streettexturesnecorneroftown.png streettexturescentraltown.png
     
  8. andrzejserafin5

    andrzejserafin5
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    1,069
    I Think The No Texture Was Generated By Other Mods,Try To Deactivate All Mods And Activate Only This,And Load Garfield Heights,And See,I Have This On Dry Rock Island Mod.
    screenshot_2020-05-14_11-06-06.png
    I Have Only One Small No Texture.
     
    • Like Like x 1
  9. B3_Burner

    B3_Burner
    Expand Collapse

    Joined:
    Mar 13, 2019
    Messages:
    403
    Okay will do later this morning. Thanks.
     
    • Like Like x 1
  10. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    Doing the fix caused my computer to blue screen multiple times.
    I disabled all mods (besides Garfield Heights) and it still does not work and BSOD's my laptop

    RTX 2060, i7-8750H, 32GB 2666 Mhz Ram. I have the game stored on a month old SSD so that shouldn't be the problem...
     
  11. andrzejserafin5

    andrzejserafin5
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    1,069
    Hmm I Have Computer With WiNdOwS 10,I Don't Know What's Happening With This No TeXtUrE :(.
     
  12. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    I'm actually looking for some help here. Not even my father could figure it out and he's been developing code for 25 years.
     
  13. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    Occam's Razer updated Garfield Heights with a new update entry:

    Fixed Materials, New Sky Settings, etc.

    Read the rest of this update entry...
     
    • Like Like x 2
  14. JowoHD

    JowoHD
    Expand Collapse

    Joined:
    Oct 27, 2016
    Messages:
    1,106
    perfect timing
     
  15. andrzejserafin5

    andrzejserafin5
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    1,069
    #395 andrzejserafin5, May 14, 2020
    Last edited: May 14, 2020
  16. Zwerghaase

    Zwerghaase
    Expand Collapse

    Joined:
    Apr 30, 2016
    Messages:
    1
    Sadly, since the new update every building and every sidwalk is No Texture?
     
    • Like Like x 1
  17. EdxTm

    EdxTm
    Expand Collapse

    Joined:
    May 12, 2019
    Messages:
    17
    Same here, even after removing the cache.
     
  18. andrzejserafin5

    andrzejserafin5
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    1,069
    You Edited This Map?
     
  19. BryceSTP

    BryceSTP
    Expand Collapse

    Joined:
    Apr 20, 2020
    Messages:
    321
    Hmm, Let me try out the new update, odd.
     
  20. andrzejserafin5

    andrzejserafin5
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    1,069
    You Edited The Map? If Yes The Map Will Be Full With No Texture,How To Fix? Go To Documents/BeamNG.Drive/Levels And Remove Folder Called "garfieldHeights" This Worked For Me.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice