WIP Beta released FR17 (2018 update) 1.4

Super fast, super advanced racing car

  1. iTzPolipolo

    iTzPolipolo
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    Mar 4, 2015
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    235
    Hello, good mod, fantastic one but...
    1More speacial configs (high speed, low suspended etc like Fr16)?
    2softer suspension (like fr16)
    T
    hanks
     
  2. Kirahl

    Kirahl
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    Aug 5, 2012
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    160
    Not sure if you're defending the flying or not, but if you are, the car literally flies. I feel it isn't supposed to do that :p

    To be fair though, it only seems to happen when you crank up the downforce in the tuning menu.
     
  3. rayan210

    rayan210
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    Aug 17, 2013
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    14
    Dude, i never saw a F1 car blowover so easily than this car, and even when a F1 car flies it did'nt keep flying to the skies...

    It's a shame because the model and the physics are really good, but crashing realistically is harder than with the FR16...
     
  4. ben_arkless

    ben_arkless
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    You guys must be using some pretty dank cheat codes...
     
  5. ryder2341

    ryder2341
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    The car is too bumpy and unstable, which is disappointing, as i was expecting this to handle way better than the FR16, but it bounces around way too much. Is this intentional?

    EDIT: It mainly does this under cornering and braking, the entire chassis shudders and it becomes uncontrollable
     
    #345 ryder2341, May 13, 2017
    Last edited: May 13, 2017
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  6. jensowin

    jensowin
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    Nov 8, 2016
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    I have driven this car for the last couple of days since it was released, and it is extremely impressive. Despite this, i have found a few issues:

    The shark fin tends to deform while the car goes over large bumps (like the bridge on the Hirochi Raceway). I think that the shark fin should be strengthened slightly.

    The car feels too stiff. I think that the ride height should be slightly increased on the stock setups to allow for the suspension to be softened. The only track smooth enough for this car to be driven on at the moment is Hirochi.

    Sometimes the DRS can cause deformation in the rear wing, especially at high speeds, so I think that just the flap itself should be strengthened.

    The wheels tend to stick to the walls on the outside of the track during crashes. I don't know what causes this, but it often glitches the game.

    The display on the wheel causes the UI to run extremely slowly. It is often still running up to 5 minutes after I finish playing the game. I don't know what it is about the wheel that causes this, but it means that i have to start the game again to select a new car because it takes too long to open the menus.

    The off-road edition is too stiff for going off road. This makes it bounce a lot, and generally unpleasant to drive.

    The sound is awful, so I think that you should just put in the same sound from the FR16.

    The ESC is to powerful. I think the car would be improved if it was reduced, as it judders a lot while accelerating, especially in corners. I am aware of the sport mode, but i think that a setting between these two would be amazing.

    The engine is easily destroyed, so i think that small strength increases around the engine bay would be useful.

    The mirrors are angled down too much, so that when i am in cockpit view, I can't see behind me, but rather the floor.

    Other stuff that would be cool:

    In the F1 games, braking turns off the DRS, and I prefer turning it on myself to the auto setting. It would be cool if we could have separate buttons for opening and closing the DRS, so that I could map the brake to closing it.

    A separate engine to choose which is V6 Turbo. These are the same engines from the real cars, and i think it would be cool if there was the option to swap the V8 for a V6t.

    A pit limiter would be cool, and also to have the screen flashing red or something like that while it was on. The limit of the limiter could be changed in the tuning menu to whatever you want it to be.

    Different compounds of tire would be cool (or just the ability to change tire colour) because it is just generally cool.

    On the second screen of the steering wheel, it says the amount of fuel left, and then out of 60. This means that if you fill up the tank, it says 100/60, so that is just some polishing to do.

    Also on the second screen, if you stall, you can't see the message saying 'restart the engine'. This is a tiny thing, but OCD kicked in.

    A different type of T-wing (more like the updated ones) would be cool to add even more variety to the car.

    The option to not have a sharkfin on the car would be cool.

    An 'oldstyle' camera, similar to the one on the FR16.


    I don't really care though, because this is still the best mod in the game.


    +
     
    • Agree Agree x 2
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  7. -FreAkY-

    -FreAkY-
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    Jan 12, 2017
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    39
    Totally agreeing with you. It's impossible to complete a lap without blowing the car up with ESC disabled ( the only enjoyable way of driving ).
    But do you have this glitched sound ? Car sounds like a drill stuck in a carpet
     
    • Agree Agree x 2
  8. clemsontigerfan3

    clemsontigerfan3
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    Jan 26, 2015
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    is randomly flying up into the air going 220 MPH in this "supposed to happen" .... *bug hint hint*
     
  9. C747

    C747
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    Feb 26, 2017
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    A suggestion: i feel there isn't too much variety in it, maybe there would be more noses, sides, wings, even fins!
     
  10. Cheekqo

    Cheekqo
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    Because most Formula 1 crashes and blowovers aren't caused by severe reasons, its aerodynamic as all hell, so expect it.
    --- Post updated ---
    If you've seen any Formula 1 crashes, its that when a car gets a small force upwards, it will go flying due to aerodynamic forces, because an F1 car weighs only 640 kilos, including the driver, aswell as a ton of aerodynamic wings, you should expect it to rocket upwards like a jet when faced with the forces to do so.
     
  11. ryder2341

    ryder2341
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    Apr 30, 2015
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    I changed the sound to the one I used for the FR16, a rip of the Formula Renault sound from Simraceway, but the car does not sound smooth at all
     
  12. Kirahl

    Kirahl
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    True, but they usually come back down pretty quick. This one has near stable flight, more like a plane than a car. If it had anything to control its roll it would stay in the air indefinitely. Find me a video of a real F1 car having stable-ish flight :p
     
  13. Cheekqo

    Cheekqo
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    Couldn't find one, eitherway an F1 car has never had the chance to gain stable flight, either they crash into the safety netting (depending on track) or they crash into a tree.
    It's rare enough to find an airbourne F1 crash, let alone one that gains stable flight.
     
  14. Raider

    Raider
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    Sep 23, 2013
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    It's causing by the aerodynamic in beamng, it isn't simulate ground effect
     
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  15. Picaroxo

    Picaroxo
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    May 4, 2017
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    Awsome mod great work...
    but for me it has two main problems ... its really hard to guet grip at low speeds... it just wants to flick its ass out as soon as you go near the strearing wheel, and the rear wing deforms at high speeds
     
  16. WaffleTheROFL

    WaffleTheROFL
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    Apr 27, 2017
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    Apart from the ridiculous acceleration, i think this mod is brilliant! Can't wait for this to be finished!!
     
  17. C747

    C747
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    Feb 26, 2017
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    ...it is released...
     
  18. WaffleTheROFL

    WaffleTheROFL
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    Apr 27, 2017
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    i said finished, it's still in beta
     
  19. j2305432

    j2305432
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    Jan 13, 2016
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    YBR Review:

     
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  20. ben_arkless

    ben_arkless
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    Apr 1, 2017
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