I don't know where to post this issue, so I'm writing it here. using the latest version 7.1. I've attached the trailer to the head, but the brake lights and turn signals don't work. already tried deep cleaning the cache and disabling other mods. 2070.738|W|libbeamng.|The vehicle-specific input event "signal_L" was not defined, so gamepad smoothing, keyboard smoothing, and safe range of values is unknown. The vehicle creator should define this input event type, for example executing lua code such as 'input.state["signal_L"] = { minLimit=xxx, maxLimit=xxx, smootherKBD=..., smootherPAD=... }' during vehicle initialization (please search input.lua for more context). As safety fallback, a default definition will be used, which may or may not be suitable 2070.738|W|libbeamng.|The vehicle-specific input event "signal_R" was not defined, so gamepad smoothing, keyboard smoothing, and safe range of values is unknown. The vehicle creator should define this input event type, for example executing lua code such as 'input.state["signal_R"] = { minLimit=xxx, maxLimit=xxx, smootherKBD=..., smootherPAD=... }' during vehicle initialization (please search input.lua for more context). As safety fallback, a default definition will be used, which may or may not be suitable
I have been having issues with the T-series rollback. everything else on your mod is wonderful but I cannot get the wheel lift on the flatbed to work, if I use any of the actuators it moves about an inch or 2 before siezing up. all other hydraulic functions and wheel lift on the rotator and wreckers work. I just cannot get the under lift on the flatbed to function. EDIT: IM AN IDIOT IM SORRY FOR BUMPING AN OLD THREAD IT WAS A MOD.
I am only interested in the 50/60 variant (Looking for a replacement for the rather weak and flimsy Randolph cranes + I have a good rollback expansion mod already) and would not like the other things added by this mod. Does such a file/download exist?
Would it be possible to just remove all the content from the download file that doesn't have to do with the 50/60?
not really because most paid moddders who do barely update or add more to their mods that why most of them isnt worth to pay for them if the beamng devs would take action to not allow pay mods this game would be more sucessful
thats why leaking exist then not my fault yall want charge mods glad cyberpunk modding disagree to paid mods
That's a pretty strange argument. Purchasing the game itself is worth it because the price makes sense. Applying that to unofficial content doesn't make sense.
If it doesn't make sense to you then that's a you problem. The people making mods (mostly) are not the ones who made the game. These people are taking the time & mental anguish making these mods for people & they sure as h*ll deserve some kind of compensation, usually. --- Post updated --- And again, if you don't want to buy a mod then don't f*cking buy it, nobody is forcing it on you.
honistly i wish it was free i know it takes months to years to make mods it just would be nice if it was free not in anyway bad its a awsome mod maybe ill get it some day
Don't think of mods as something you're paying for, think of them as something you're supporting the creator. It's worth the money to support their future...
Yes I didn’t mean it like that. May I ask how much it is? And is it a one time buy? --- Post updated --- I tried the demo its really good!