mmm-kay now, I've reported this before, but I'm reporting this AGAIN. YES it's a bug. It's VERY annoying. If I make a road kit of some 50 pieces. I start placing them, experimenting with some slopes, to see which one is best, and I decide to only keep one of the three pieces, each one there's only a single unit of in the map, I cannot delete the last anything of a forest object.... so if I make a mistake, I have to undo, otherwise, I CAN NEVER DELETE THE ERRONIOUS PIECE. This has been around since y'all have redone the forest stuff around 0.8 ~ 0.9. It's not me. I am also not entirely sure WHICH object it is, and there's literally dozens of objects like this in my city map that I CANNOT DELETE (well, they delete fine but when you restart the map, they're back!), among the thousands of objects I wish to KEEP. I'm not trying to be rude, or condescending or otherwise MEAN, but c'mon, this one's a real ball-buster (if I that's offensive please edit it out), and it grates on one's sanity after a while. I love this simulator but it HATES me. Help? To recreate: Add a new forest object into the forest brush (so that it makes it's own file entry under /forest DIR) without un-doing creating it, go ahead and select it if it's not already, and try to delete it. Place a few NEW things one by one, and try to delete them (they may appear to delete fine). Good luck, they will be back upon restart, as it can't seem to delete the very last entry. I don't know why that is, but I don't think there's code for how to remove an item, if it's the last item of it's kind which involves deleting the entire item file for it. Otherwise, I have to add all my forest entries together as that's the only way I know how to do this, and that's going to take a *LONG* time. Please give me some feedback on this (when I mentioned it before, I was told to delete the text entry, well before there were too many to timely figure out which entry from which file it was, now I REALLY don't know, otherwise my city is going to be plagued by floating rogue objects, some of which refuse to even save movement).