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Discussion in 'Land' started by Tsutarja495, May 19, 2018.
are you actually kidding me?
It seems people still want an updated version of the S550 Mustang mod. After all, it hasn't been touched in a long time. But fortunately for you people out there, I've been working on an updated version with more parts and some bugfixes. Even before 0.23 came and introduced PBR materials, I spent some time on and off making these additional changes. And before you ask, yes, I did ask Tsutarja495 about this beforehand via Discord, and he gave me the a-okay.
With that said, here are the changes that you can expect with this update...
PBR paint materials and more factory colors:
Arguably the main highlight of the update, the paint has been updated to PBR materials introduced in 0.23. Yes, the folks at 2Fast Racing and Revolution Racecraft may have done the same, but I actually did the proper conversion over via the BeamNG Documentation's PBR material update tutorial page so that skins such as colorable stripes are compatible with the PBR paint materials. Grabber Yellow, Antimatter Blue, and Fighter Jet Gray are some of the additional colors introduced within the past few years; all factory colors now use the updated paint system.
Mach 1 parts:
Replacing the Bullitt and Shelby GT350 models for the 2021 model year, the Mach 1 nameplate returns as a track-focused model between the GT and the Shelby GT500. Features include model-specific bumpers, hood, spoiler, wheels, and special decals. Configurations are included in both manual and automatic versions.
50th Anniversary Edition parts:
Some minor but noteworthy parts found on this special edition to celebrate 50 years of the Mustang in continuous production. Unique rear badges and front grille are the most obvious bits and pieces. You can add them in the parts selection menu.
The S550 Mustang has been exported to Europe, where the regulations mandate amber turn signals on both the front and rear of the vehicle, meaning that the red taillights with the signature sequential turn signals won't cut it. They can be easily identified with the clear white lens. For Americans who find the clear lens interesting but want to retain the sequential turn signals, there also exists Euro-style taillights that look the part yet function the same as the red taillights thanks to the aftermarket industry. Both options are available for pre-facelift and facelift models in the parts selection menu (be sure to select the corresponding taillights depending on which model you spawned).
Fixes to some bugs caused by the previous major game updates and other changes:
The digital display on the 2015-2017 dashboard no longer functioned correctly in 0.23 as the Lua it used was changed. This has been fixed.
The glass was also affected as it relied on the pre-0.23 K-Series glass textures. Also fixed with this update.
Some No Texture issues from 0.22 were addressed.
Another noteworthy change is that the mod no longer requires my Legacy Tires Pack add-on (has since been marked unsupported at the time of posting this message). All configurations now spawn with wheels and tires without the need of the patch.
Thumbnails have been retaken in 0.23.
The daytime running lights now turn off when the engine is powered off. Same goes for the facelift digital gauge (previously implemented), pre-facelift digital display, and navigation system.
Other minor changes that I forgot. I guess this is what happens when you work on it for several months
Known issues (any help to fix them is appreciated):
Non-paintable liveries being paintable when selecting any other color other than white, despite following the aforementioned tutorial for such skins. A temporary workaround I used was forcing any configurations with non-paintable skins to spawn with Oxford White.
Some JBeam issues, such as minor instability, persist here and there. (Update: most of the instabilities have been fixed.)
Other issues listed in the original post remain, see that post for more details.
I'd like to add some more variants: special editions offered from the factory like the California Special, Coastal Limited Pack, Pony Pack, Stealth Edition, and Ice White Edition; aftermarket tuning packages from the likes of Roush Performance, Hennessey Performance Engineering, and Fathouse Performance; other Shelby models including the Supersnake, GT500KR, GT-H, and GT-S models; and a few other one-off/race-only examples (Cobra Jet and Ken Block's Hoonicorn RTR Mustang with AWD). Parts conforming to European regulations (larger mirrors, slightly different light setup, right-hand drive, etc.) are also something I envision on implementing. In addition, I plan on applying PBR to more materials. I will try my best to maintain one of the more popular forum mods and fulfill these plans, but due to my busy personal life, they may or may not happen.
Revised Euro-spec taillight functions to be more accurate
Fixed Bullitt and Euro-spec rear badges not showing up in-game
JBeam instability fixes
Police light bar now detach from body with a better JBeam structure
Repositioned license plates
Restored Shelby GT350R steering wheel (with variants), wheel options, and other pieces from older builds
Reduced file size
Implemented some more PBR materials
Added some new factory colors for 2021 and 2022 model years
Other minor changes
Download link is provided here (on Google Drive), and be sure to remove the previous version and clear cache before installing. As with what Tsutarja495 stated earlier, you are free to make any other changes as long as you ask beforehand. Credits remain the same for the most part (Mach 1 bits are from CSR Racing 2, much of the update is done by me). I have no affiliation with either the 2Fast Racing or Revolution Racecraft communities by the way, so any changes that are present in both my version and their version is completely coincidental.
If, for whatever reason, you have issues with the paint after downloading the latest version, then please refer to the following guides here and here. I have tried my best in providing some suggestions on how to fix this issue should it ever come up on your end.
Once again, I like to give a special thanks to Tsutarja495 for giving me permission to release the updated S550 Mustang mod here, as well as my beta-testers for providing helpful feedback prior to making the update public. Raging Midget vs Gaming and Rembol also deserve acknowledgements for providing some fixes. Enjoy
yaayyyyyy great job
Nice bro it's nice to see that someone still cares and keeps These older mods up to date
I have a material to fix this, can I send it to you via discord?
Holy shit!! Looks amazing!!
YES FINALLY A PROPER UPDATE INSTEAD OF JUST SLAPPING DRAG PARTS ON THE CAR!
Also btw the issue with skins being colorable is fixable easily but then the metallic slider won't work on the skins so please don't fix it.
can you add brazillian spec's taillights, plz?
--- Post updated ---
someone is having that texture error
how hard will it be to do convertible version
So it seems I got a reasonable amount of replies not long after I posted my updated version of the S550 Mustang mod. Thanks to everyone that provided some feedback and asked some questions on both the forums and Discord DMs up to this point. I'll answer some of the questions right away just to clarify some things:
I did a bit of research and it turns out that the Brazilian-spec Mustang is essentially the European-spec Mustang. Thus, they also have the Euro-spec taillights, which are already implemented. Regarding the orange bits on the Mach 1 decals, that is completely normal. I forgot to disclose the fact that there are two different decal variants to select from: one with red outlines and another with orange ones. Sorry for the confusion.
The chances of a convertible version is low, given that there aren't any decent models out there. The fact that the JBeam structure also needs to be edited to account for the body style's structural rigidity doesn't help matters either. Although, given that others have asked for a topless variant in the past, the possibility isn't ruled out completely.
Now onto some Discord questions. Quite a few asked if my update was a response to those who complained about the mod not being updated in a long time. The answer is no, as I was already making some changes even before major game updates broke part of the mod. I intended on making the changes public anyway, but the 0.23 update delayed that by about a few weeks at most.
Other people asked if it can be on the repository, and the answer to that is a big NO. Because the models are from various games (Forza, CSR Racing 2, Pokemon Company, etc.), the mod is ineligible to be on the repository due to copyright issues. It will NOT be renamed to something fictional either. If people continue to ask me this same question, then I will just ignore them completely, as I am tired of having to explain this over and over again. TL;DR, the mod uses assets from other games, thus it can only be released on the forums instead of the repository. Enough said.
With all of the questions out of the way, I have updated the download link to fix a few issues pointed out to me via Discord DMs. I revised the taillight functions for the Euro-spec taillights so that all sections light up red when the headlights are turned on; the brake lights and amber signals were already correct. In addition, the Euro-spec rear badges as well as the Bullitt badge were noticeably missing; this update fixes that. As always, clear your cache and delete the previous version. To check if you have the latest version, spawn the Bullitt configuration and look for its rear badge. If it's there, then you're all set.
Thanks for downloading, keep on enjoying the updated Mustang mod and providing some more feedback and questions
For some reason, even though I removed the outdated version and did a deep clean clear cache, and ran it in safe mode with only this mod, it still won't let me change the color of the car. The paint is stuck on a blank white.
seems like the paint only wants to stay in one color even if I change it any help why it happens?
Can both of you provide console logs? I tested the mod on three of my computers that can run BeamNG, and I did not experience the paint issue that you described. Neither did any of my beta-testers or almost everyone after the update went live.
This is amazing!
Could you also fix the full lock steering angle being way to little? it's very annoying to drive with 10° of full lock :/
I also have this color problem
More and more people have reported that the paint isn't working on their end. I was unable to recreate it on any of the computers that I own, as I stated earlier. If you're having issues with the paint after installing the latest update of my version of the mod, then please try the following:
The PBR paint materials may take a while to load. If it doesn't load after more than a minute or so, then force reset the vehicle with Ctrl+R. If the issue persists, then you will need to manually clean all traces of the mod, so move on to the next step.
Close the game (obviously). Ensure that you have all other builds of the mod completely removed as they will conflict with my version. Be sure to check for the file names as some versions may be named differently. Here, the file name for my version is "s550.zip", which is the same as the last public build released within this thread.
Next, go to the vehicles folder, and look for a folder named "s550", which is the internal name for the mod. Consider moving it elsewhere if you have custom configurations saved, but otherwise, delete it. If it's not there to begin with, then move on to the next step.
Delete the temp folder. It's the same as clearing cache, except that you won't have to use the option on the launcher as that will also verify integrity, whereas simply deleting the folder doesn't. Thus, this saves some time.
Finally, launch the game again and try spawning the Mustang. You are free to move the custom configurations back to the vehicles folder if all goes well.
One user who had the issue went through all of these steps, and he was able to get the paint working in the end. It doesn't hurt to try these steps, but do let me know if the paint issue remains on your end even after following these steps.
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...the models are from various games (Forza, CSR Racing 2, Pokemon Company, etc.)[/QUOTE]