Oh actually, didn't even realise. I have this and I have a forum/thread with the latest version. Let me make an update for this one since 1.2 is approved, damn I'm confused rn lmao Apologies for the late reply, glad it works And as for the maps, if it has an ocean it will work
Damn I knew i shouldve uplaoded my version, you beat me to the punch i have something like this on my MP server lol
Yeah, though I don't have a UI app or anything. Also have like 5+ other disasters on there as well lol
Verzingz | kickback.com updated Flood with a new update entry: Many Improvements & Updated to thread version Read the rest of this update entry...
I tried to download the Thread mod, but unfortunately this shows up in the Console. I dowloaded it in C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles folder.
Don't put it into your game files, install it to your mods folder inside your userfolder. Here's how to get to that: https://documentation.beamng.com/support/userfolder/
Edit Got it working, this is an amazing mod so good for cars that overheat, anyway to make it work with modded maps?
You may want to consider adding wave height, wave period and foam particles in future updates - that will really enhance the experience. *I forgot to write that a great addition would be that once the limit is reached, the flood height goes back to its initial position
Unforuntately higher waves look incredibly bad in BeamNG due to alpha layering issues, foam particles do not exist for objects other than vehicles and wave period is not a setting.