Flingang's Vehicles

Discussion in 'Automation' started by Flingang, May 15, 2023.

  1. Flingang

    Flingang
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    Joined:
    Mar 17, 2023
    Messages:
    25
    New update to the thread. A new car is now available in the repository. In form of...

    601.jpg

    Yes, that's right! This is the modern counterpart of the 1965-1967 Silver Anaconda, called 2025 BC Anaconda. As you can probably figure out, the Silver Anaconda that was being produced in UK was made by BC Vehicles, but few years after Silver Racing stopped producing the Anaconda, BC Vehicles was making its continuation series, in shape of BC Anaconda. The 1965-1967 model years were the Mk2 generation, while the 2025 model year is the Mk7. The Mk7 was made in time of the 60th anniversary of the 1965 model year legend. A few years after BC Vehicles ended the production of the Anaconda Mk2, their cars had different European designs, but none of them were as popular as the Anaconda, which is why even after many years, BC Vehicles still make its continuation series, although in very limited numbers. And now is the best time for them to show the world what they could make, so they made the BC Anaconda.

    602.jpg

    As you can see, the car has a Coupe and a Roadster versions, like the 1965-1967 Anaconda had. But the new catch here is for the engine options. The only engine option for the Anaconda Mk1 was a Vermilion 5.8L OHV V8 making 290 bhp and 345 lb-ft of torque. This same engine option was also available in the Anaconda Mk2, but the goat was, in fact, the Vermilion all-aluminium 7.3L OHV V8 that pushes 455 bhp and 510 lb-ft of torque. For the 2025 BC Anaconda Mk7, the engine options are the Vermilion 6.2L OHV V8 making 476 bhp and 464 lb-ft of torque for the base GT 376 model, the 7.6L DOHC V8 forcing 684 bhp and 660 lb-ft of torque for the middle GTS 465 option, and the mighty 8.8L OHV V10 engine pushing its limits with 1076 bhp and 830 lb-ft of torque for its top trim GTX 540.

    603.jpg

    It has a modern interior, although it's a bit tight inside. But let's pretend the car has adjustable steering wheel and seats, like the modern cars do. And also, I'm not sure what caused the car screen to show nearly (or) every texture in white instead of their normal colors, but I'll fix it later, I hope.

    604.jpg

    But yeah, here we are now. The car is already in the repository, so I hope you like my car. Thank you for downloading my cars, I appreciate it! And not to mention the fact that the Promethium was the top 76 for most downloaded Automation car mods, with 56K plus downloads the last time I looked up, so thank you very much!
     
    #21 Flingang, May 17, 2024
    Last edited: May 18, 2024
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  2. Flingang

    Flingang
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    Joined:
    Mar 17, 2023
    Messages:
    25
    This is a update to this post that I forgot to make, but some of you might have noticed that I've released a car last week, and the car in question is the 1971-1974 Vermilion Daredevil, another Automation car mod for BeamNG.



    I really wanted to make a vintage version for my Daredevil muscle car, but for some reason, some things got in the way, and I finally managed to make an interior for this car two weeks ago, although I didn't post an update to this thread. The car was supposed to be released on the Friday in the week before, but there was an issue with the mod approvals, and the car was only released on the Monday of last week. Many things came in my way, so I'm finally making this thread update, so more people can be aware about the car I've released in the repository. Anyway...



    This car is probably my favorite project I've ever made for the BeamNG repository, maybe only behind the 2024-2025 Vermilion Promethium, which is my first car I've made for the repository. It might be personal, but that's because I didn't have a vintage muscle car in my repository (unless you consider the Anaconda as a muscle car, which I would say it could be, in my opinion), so I made sure that the car would be looking better than my own average. My favorite part about the car is the rear quarter, because of the housing for the tail lights and fuel cap, which is inspired by the 1971 Mustang Mach 1. More inspirations are present in the car, like the exhaust exits inspired by the 1971 Plymouth 'Cuda, the front-end inspired by the first generation of the Dodge Challenger, and the body style inspired by the 1970 Chevy Chevelle SS. I've also managed to make the stripes for the car to look as good as possibbe in BeamNG, although not perfect.



    The trims available in the mod include, the 1973-1974 354 (5.8L OHV V8 making 200 bhp and 280 lb-ft of torque), 1973-1974 405 Centurion (6.6L OHV V8 making 245 bhp and 330 lb-ft of torque), 1971-1972 427 Speed Demon (7.0L OHV V8 making 340 bhp and 400 lb-ft of torque), 1971 465 Crazy Goat (7.6L OHV V8 making 445 bhp and 485 lb-ft of torque), and the extremely rare collectible 1971 465 Crazy Goat "Berserk Edition" (7.6L OHV V8 making 500 bhp and 510 lb-ft of torque, limited to 10 units). One of the reason why I've only made those five trims is because I'd have to make the 1971 and 1972 model years for the 354 and the 405 Centurion. I would need to make three trims, the 354 from 1971 and 1972 model (220 bhp and 300 lb-ft of torque), the normal 405 Centurion (260 bhp and 340 lb-ft of torque), and also the enhanced 405 Centurion with higher performance and shaker hood (306 bhp and 376 lb-ft of torque). And another reason why I've decided about the five trims is because the players who download the mods usually choose the trim with the most powerful engine, most of the time. I might think later about the three missing trims, but I'll keep it like that for now.



    And that's the interior, which is not where I've made most of my effort in the car, but at least I didn't make just the exterior. I usually only make the exterior most of the time, which is why I didn't release that many mods yet (8 mods with many updates in a bit over a year, from the first to the last), but I hope I'll make more interiors for other cars, because I have many good cars that could definitely get an interior, but the fact is that I'm kind of depressed and lazy, so that's why only few cars were ever finished (at certain extent). And here is a glimpse of what could be the next update (sorry for the bad image quality):

    622.png

    623.png

    Two modern variants of the modern Daredevil, street legal track cars with side exhausts and powered by a 7.0L OHV V8 making 620 bhp and 540 lb-ft of torque. And I could manage to make the engine emission legal in Automation, believe it or not, even if it's a pushrod engine.

    Sorry for the late update, and thank you for reading this text and downloading my mods! I hope you like my mods as much as I do! :)
     
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  3. Flingang

    Flingang
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    Joined:
    Mar 17, 2023
    Messages:
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    So, it's been a while since I've last uploaded a mod, but I decide to discontinue the 2024-2025 Vermilion Promethium and call it a legacy version. Instead, I've made a new one, it's called 2025-2026 Vermilion Promethium, and this time around, it has functional steering wheel, and the speedometer and RPM gauges also work, as well. I plan to eventually update this new one with more functional features, like the other gauges, the shifter, handbrake, and hopefully the pedals as well. The reason I discontinued my first mod is because it no longer represents my new design standards, and since there are too many trims to modify and stuff, I decided to make a whole new mod. I'm sorry for discontinuing the mod like that after many months (nearly two years) of improvements. I decided to discontinue the old version, because it would too hard to change everything from the old mod, and trust me, I would either need to count mirrored fixtures (which is a lot) for every trim, or I would need to delete and undo deletion for every fixture in all the trims, which is very time consuming, so I decided to make this new version.
















    Anyway, there are some few design changes I've made, such as the front bumper and the tall side vents in front of the doors, which I had to add even more fixtures to the car, some (if not most or all) of the trims have well over 500 fixtures, because of these two design changes. Also, for the side vents, I had to change the shape of the doors, which now fit inside the fixtures, and since I'm not that much used to make them like that, it uses a lot of my time, even if I have a lot of time in real life.

    I know there are over 67000 total downloads for my first mod, but I decided it was easier to make a new version of the mod, because there are too many trims, but don't worry, if you want to download the previous version, it will be there, the only issue is that it won't be updated anymore, and won't have steering wheel and working gauges, along with more stuff I plan to add later for the new mod. Thank you for al the downloads for that mod.

    Anyway, I apologize again for the inconvenience, and thank you for reading this. Here is the link of the new mod, and I hope you enjoy it as much as I do! :D
     
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  4. Musicman27

    Musicman27
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    Joined:
    Dec 13, 2023
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    2,579
    Cool!
     
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