(9) Airplane Dummy Talks now... - YouTube If anyone else wants to mess with frames for animated textures, for an image that is 512x512 but on a 512x2048 canvas... with 4 different images for each 512x512 slot (4 total) The timing is .25 "airdummy": { "name": "airdummy", "mapTo": "airdummy", "class": "Material", "persistentId": "20a21df3-adee-4ced-b1e6-2876971f4de4", "Stages": [ { "animFlags": 16, "clearCoatFactor": 0.989000022, "clearCoatRoughnessFactor": 0, "colorMap": "/vehicles/pickup/airdummy.dds", "detailNormalMapStrength": 3, "emissiveFactor": [ -0.258823991, -0.0745100006, 0.125489995 ], "reflectivityMapFactor": 0.199000001, "sequenceFramePerSec": 10.8450003, "sequenceSegmentSize": 0.25, "useAnisotropic": true }, {}, {}, {} ], "alphaRef": 0, "doubleSided": true, "groundType": "ICE", "translucentBlendOp": "None", "translucentRecvShadows": true You would not want the different frames to be brighter or darker, that was an oversight on my part. --- Post updated --- I made the correction before zipping it, the "colorMap": "/vehicles/pickup/airdummy.dds", now is the correct "colorMap": "airdummy.dds", --- Post updated --- I did not fool with slotting it, I was not sure it was even going to work.