WIP Beta released Fairhaven, USA a Need for Speed Most Wanted 2012 Port

Discussion in 'Terrains, Levels, Maps' started by Car_Killer, Jan 21, 2024.

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  1. nrghunter1337

    nrghunter1337
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    so you tell me, just putting the zipfiles into the mods folder, firing up beamng and loading into a map is (for spawning a vehicle mod for exampled) is all i have to do to make it work? all my life long i unpacked the mods inside the beamng mods folder to make them even appear...
     
  2. bussin.buses

    bussin.buses
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    Yes. That's all you need to do.
     
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  3. Ibi3huC9vetFAN3456

    Ibi3huC9vetFAN3456
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    Hi
    I have few suggestions to make
    1. Can you add a busted scene for when the police catches you because the nfs mw 2012 had it
    2.can you release the traffic car pack and another one with all the cars from the game +dlc(because i really wanna drive the ford fiesta 2012)
     
  4. SnakeFarmer247

    SnakeFarmer247
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    Seeing this exists made me cry with happiness. I cant wait to try this out!
     
  5. Stefan190506

    Stefan190506
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    One think AI traffic whit no interiors, low poly meshes slapped on simplified Jbeam , and totally different and almost impossible for one person to recreate all cars +DLC so you can drive them , u can find ur fiesta on some sketchy third party site ...
     
  6. Ibi3huC9vetFAN3456

    Ibi3huC9vetFAN3456
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    Uhhhhh:p
     
  7. AsuraV jpUX

    AsuraV jpUX
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    I have a stupid but good question: is it possible to port the ETS2 map?
     
  8. locualo

    locualo
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    mmh dont work on my end crashes on map load after the text window shows up, might be a mod conflict, my pc is good enough
     
  9. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    It's definitely not impossible, just maybe not too quick :D But if anything I will include only traffic that won't be made for player use, well if you are desperate, you can drive traffic cars.

    I'm doing some "research" about that, but it would be a huge project, so it's only on my "Maybe in the future™" wishlist. It looks possible as long it's possible to extract all object positions from Prism 3D data files to something usable. There are possible issues like floating point error on huge coordinates tho, it was bad on C1 Shuto but lot of engine changes made it pretty much stable now :)


    Did you try loading the map in Vulkan mode or DirectX 11? What are your PC specs and graphics settings?
     
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  10. locualo

    locualo
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    nv 2080 super
    i5 13600k
    32gb ram
    never tried vulcan or change the directx settings, i'll take a look, this map looks amazing from the comments
     
  11. RedSmokeFZW YT

    RedSmokeFZW YT
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    One day, yo. One day.
     

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  12. DeusHorizon

    DeusHorizon
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    It is possible to export ETS2 and ATS maps (or at least portions of it, not all of the map at once) into .obj format, but all of the map becomes just blank. So likely all of the textures would need to be applied step by step for every kind of asset, which without any way to automate the process, could take ages.
     
  13. Ibi3huC9vetFAN3456

    Ibi3huC9vetFAN3456
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    Yay
    Now about the player cars : can u make them?(+dlc)
     
  14. TechMechanic

    TechMechanic
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    Not sure if bug or just currently inimplemented, but the bridges over in industrial are missing



    I should clarify, collision is still there but the textures indicating that it is a drivable surface are not.
     
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  15. Ibi3huC9vetFAN3456

    Ibi3huC9vetFAN3456
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    The new invisible bridges!;)
     
  16. johnnycat77483

    johnnycat77483
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    this box wont go away (loaded on beammp)
     

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    • DesktopScreenshot20240314-22593412.png
  17. Bmsone

    Bmsone
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    You have to start the map in singleplayer mode first and scroll down to press continue
     
  18. johnnycat77483

    johnnycat77483
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    that worked thanks
     
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  19. Manuel Staedel

    Manuel Staedel
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    I can't click on continue
     

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    • Screenshot2024-03-18200435.png
  20. Stefan190506

    Stefan190506
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    F
     
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