For me it's still not working even in realistic ... don't know what to do I am using it on a new laptop so fresh install and everything....
I'm going to build a rally vehicle with this drivetrain. How can I adjust the regen-off threshold when the wheels are slipping? Or simply disable said function to make the regen always active during braking? EDIT: I was originally trying to make an SBR4 Hybrid. However, according to hybridPowertrain.lua in the Arcanox Core, only FWD + Rear Motor is supported, as the file has "updateRearMotor" and "maxRearTorqueSplitVsSpeed" but has no "updateFrontMotor" or "maxFrontTorqueSplitVsSpeed". I discovered a workaround. Simply rename the front motor as "rearMotor" and connect the front differential to said "rearMotor"
The "front motor" is supposed to be the eCVT, which includes two electric motors and the connection to the engine. That's why there is no "updateFrontMotor"; it's all handled inside the eCVT simulation code. The "maxRearTorqueSplit" is the maximum percentage of torque that can be sent to the rear motor; the front motor would just be "100% - maxRearTorqueSplit", i.e. the remainder. If you want to disable the regen cut-off when the wheels are slipping, you could set the "maxWheelSlipCoefForRegen" jBeam parameter to 1.0, which will prevent the threshold from ever being reached. Note, however, that it's impossible to do that in real life...regenerative brakes physically don't work during a skid. Disabling that part of the simulation technically makes it less realistic, and I haven't done any testing of the regenerative braking code with that part disabled...
Thanks for your reply. I already figured it out. Simply use "updateRearMotor" as non-eCVT driven motor whether it's in front or rear.
Every time I use the long range battery the engine dies and it says propulsion failed, I can restart the engine and it will work for a little before dying again. Is there any solution to this?