ETK 900-Series '18-'24 Bug Report Discussions 3.1b

Distilled Excellence.

  1. XTreaserX

    XTreaserX
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    Bit off topic iknow but are u planning on reviving your ETK C Series Mod?
    on topic:

    The 900 is my personal favorite ETK Mod out there the Features i just love and it drives so well
     
  2. Tomatoes5877

    Tomatoes5877
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  3. Vibestation 5

    Vibestation 5
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    Not at the moment
     
  4. CrashHavenBNG

    CrashHavenBNG
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    Will the traffic ever be updated to the current system? Since its still the old one (which is why it spawns so much)
     
  5. Vibestation 5

    Vibestation 5
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    Unsure, i may dedicate some time to it someday
     
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  6. NG.Series

    NG.Series
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    Just had delete the mod. After a long session with Google's AI, I discovered that the ETK 900 was giving me problems with the world editor. I had to delete around 6 other mods to that where conflicting with the world editor not being able to open with a replay active. I deleted it and likely wont again (unless there is a fix) and I had to delete the temp folder. The 900 mod caused "a Lua script conflict triggered by recent game updates." Would love to have the mod again.
     
  7. Vibestation 5

    Vibestation 5
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    What error? Please provide a log file.

    Do note that I can’t exactly interact with bug reports made with AI due to the fact the models can be very inaccurate,(also 99.9% of bug reports are diagnosed by humans) and may not represent whatever is actually going on, whether it be the game or the car.

    Moreover, do you have the latest version of the mod, and game?
     
    #347 Vibestation 5, Jan 23, 2026
    Last edited: Jan 23, 2026
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  8. Vibestation 5

    Vibestation 5
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    Look closely.
    screenshot_2026-01-23_19-12-10.png
     
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    • Agree Agree x 1
  9. NG.Series

    NG.Series
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    I assume I had the latest version of the mod, and yes to the game version. AI states the ETK 900's scrip was messing with the "brain" of the game and causing the World Editor UI to not render properly. It also states that "The ETK 900's hybrid/electric variants used older code that conflicted with these new engine standards (in 0.38), leading to instability even if the main mod was "disabled". AI could be totally wrong but the 900 Series mod was def causing issues. Like it was not deactivating. I did manually move my 0.37 data to 0.38 because of other issues. I could totally just be dumb and there is no problem with the 900 Series. Sorry for bugging you. I also have no clue what a log file is either. Sorry for the inconvenience. Only had BeamNG for 2 years now. Still pretty new.
     
  10. Vibestation 5

    Vibestation 5
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    log file can be found in your user folder.

    world editor works perfectly fine? What’s your computer specs?
    --- Post updated ---
    Do me a favour and do a fresh reinstall of the mod and see if that works
     
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  11. NG.Series

    NG.Series
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    Ill get back to you sometime this weekend about reinstalling it. BeamNG is going crazy right now because I just fixed the issue and was putting back my mods one by one, and now the fatal Lua error came back. Looks like another few hours of work :)
    My computer specs are IDK (it was custom built) but the limit of cars is 8 before it gets laggy. If that helps at all :/ And the world editor does not work with a replay active at all. It will only kind of work with none active but it only works after pressing the escape key.
     
  12. thesean

    thesean
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    sounds suspiciously... volkswagen...
     
  13. Vibestation 5

    Vibestation 5
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    Das Auto
     
  14. Vibestation 5

    Vibestation 5
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    Vibestation 5 updated ETK 900-Series '18-'24 with a new update entry:

    23/1/26- Simple Things, popular demand.

    Read the rest of this update entry...
     
  15. Vibestation 5

    Vibestation 5
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  16. Captain Pakistan

    Captain Pakistan
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    "It also fixes the population issue of the car being too common due to it being previously classed as its own vehicle."

    WAAAHOOOO!!! YIPPEEEEEEE!!!!!!!!!!!!!!!!
     
  17. jaaceek321

    jaaceek321
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    not quite a bug report but im trying to make a livery mod for this car (for use in the RLS FDRP drift competition) but the livery isnt showing up in the part picker no matter what i do
    ive copied the file structure 1/1 and checked both the materials.json and the skin.jbeam files and they dont seem to have any issues

    lua also isnt giving me any errors in the log so im comletely lost here
    it would mean a lot to me if you could help me out with this
     
  18. Vibestation 5

    Vibestation 5
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    Do you have discord?

    upload_2026-2-2_8-22-9.png

    Moreso, does your naming convention start with etkluxe_skin?
     
  19. jaaceek321

    jaaceek321
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    i do have discord its "(deleted for privacy)"

    and yes the name of the livery in the jbeam does start with etkluxe_skin
     
    #359 jaaceek321, Feb 2, 2026
    Last edited: Feb 2, 2026
  20. Vibestation 5

    Vibestation 5
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