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ESC, 4x4 and Differential Test Rollers

Discussion in 'Ideas and Suggestions' started by Alex_The_Gamer, Apr 28, 2019.

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  1. Alex_The_Gamer

    Alex_The_Gamer
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    Apr 12, 2018
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    Just saw a couple of videos containing these rollers and testing various AWD systems.
    Having these in game would add a load of possibilities not just using them as rollers but as using them as loads and props. If someone could get to making these I and probably like 3 more people would be very appreciated.


    I'm talking about these things:
    maxresdefault1.jpg maxresdefault.jpg
     
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  2. Panda_Panzer

    Panda_Panzer
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    Sep 24, 2015
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    These would be really cool, but I think they won't be useful for testing cars until BeamNG fully implements brake traction control/ torque vectoring. The devs seem to have reworked how TCS and ESC work in 0.16, mainly that there is no braking traction control- only throttle cut. So with BeamNG rn so we'd have is one wheel spinning slowly :(. Previous versions had some brake TCS but it didn't work for 4WD systems across the axle and I'm hoping that they are continuing to add to traction control so that we can get systems like the ones in the photos. (It's a bit worrying that I think about this at 2 am in the morning )
     
  3. Alex_The_Gamer

    Alex_The_Gamer
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    well i guess so but i am not really looking at this in a 100% functional way but a way to use them separately and see if any open diffs will make it out and if not just use them as loads
     
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