yeah, you have to use a key to open it (same with concrete mixer chute), and my question was: why does this not work with the windshield, fold it down with a key
Would having a roof affect that? Maybe there is no way limiting folding of windshield with roof on and folding windshield with roof on, might not really work too well?
Keep in mind that Gabester was referring to a special latch that would keep the windshield locked in the down position, not a key that would change the windshield's position.
Thats a point. (is it even attached on a Jeep tho?) you really have to made a second windshield, already down selectable in part selector --- Post updated --- tailgate and chute stays in position
I would have to add a cheating hydro beam to make the windshield open and close on command, and there's nowhere to attach it to. The tailgate on the pickup latches into the bed at the top, so it's easy to add strong hydros without adding unrealistic structure. The windshield is simply a free hinge. The latch is released by removing screws, not by pulling a handle.
The classic hopper should also have the doors and rear seats removed, that would make it seem more classic jeep-ish. And I would like to see more hopper configs without the doors in general, it would add to the realism in my opinion (it is a feature of jeeps in real life ,and many people use it).
Any plans for improve Garage? Right now faster and better is "Ctrl+W" mode. Now it is pain in the ass to move in car choice menu and parts mode is very chaotic right now.
Pretty much, but texture quality I think was higher, basically light quality and shader quality needs to be lowest with iGPU, after that on some maps other settings might be possible to set higher, texture quality can usually be normal, maybe even high on some maps, but I haven't experimented much more. Of course no any kind of post processing either. Crazy thing is that my system takes same amount of power at maximum stress and on idle with iGPU than it takes with GTX 1050 Ti, only difference is that with GTX 1050 Ti I have about 8 times more GPU power (ok, that is just tested with single settings on single map, details in performance testing thread) and I thought that running with backup PSU until new one comes from warranty would need GPU to be taken off. I can even record videos on Grid map using Quick Sync, but I must mention that driving on rocks did cause less than 1fps video being recorded, however for this kind of low action video it seems to perform just fine. Quite impressive, imo.
That is quite impressive, for the iGPU I mean it's no power house but it's awesome to see it maintain over 30 fps on anything. On the physics core, since it was sped up, (up to 30%) in 1 update I could imagine a few more down the line. @estama most be exhausted. Before with 0.7 my 3770K @ 4.5 GHz struggled to maintain 7 pickups with 100% RT. (Last time BB was working) Now with 0.9 I can maintain 17 pickups 100% RT with a significant improvement in M/beams/s.
It is indeed, map like Tennessee is considered heavy, but iGPU can get up to high 70fps there while having bit higher than absolute lowest settings. My excellent memory shines again on power consumption though (why this brain just can't work ), just verified with new testing and 1050Ti consumes 5W more at idle and 60W more at full load. 75-170W vs 80-230W, which includes 10-15W of audio + router and around 25W monitor + 6-10W other junk, but still it is not much power for i7-6700 and 1050 Ti. Also it is quite nice that game offers lot of options for graphics settings, with iGPU I can have anything between 6 to 60fps on most places on most maps depending how I set my settings. Bit odd is that on my 1050 Ti shadows don't affect much of any GPU usage, but quite bit on CPU usage, while on iGPU FPS dies even there would be lot of CPU power left, but also light quality changes there from lowest to low so might be that iGPU just can't handle all that and chokes completely so CPU load does not increase because of that. All this is great as now 0.9 BeamNG can be enjoyed by lot more people, you don't need much of a computer to play with single car.
This is a great update. I am playing around with making my own chase scenarios round the vanilla locations like ECUSA and Small Island. I have had a go at making getaway scenarios but to no avail. I suppose that the devs would have released some alike if it were possible. I was wondering how I could take advantage of the work that has been done on the AI. What can I do to see the new behavior? Any tips would be great. Thanks. Also the lua for the AI behaviour for my DDSC mod no longer works. Not sure if its completly outdated now or just needs a fix. Again, any help would be magic. https://www.beamng.com/resources/de...-campaigns-plus-multiseat-derby-with-ai.1573/
https://beamng.com/threads/suspect-pursuits-scenario-pack.26670/ This is a mod similar to what you're talking about, but I'm not sure if it works...