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On Hold Eolus L-575 Ultralight Trike 1.10

Long airport runways are overrated. Experience the freedom of flying an ultralight trike.

  1. Vital

    Vital
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    Feb 12, 2016
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    241
    This is probably one of the best light aircraft to fly in BeamNG but I'm having a problem, it cannot go past 25 mph which means it can't get airborne at all. I even tried long concrete runway and it did not lift 1 inch :v what gives
     
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  2. IND00 Gaming

    IND00 Gaming
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    Sep 14, 2014
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    I cannot get this thing to take off for the life of me. It stays in first gear and only gets up to 22mph no matter what surface I try it on. Ive tried it on manual and arcade automatic and nothing seems to work. Any advice??
     
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  3. Vital

    Vital
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    Feb 12, 2016
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    Yes I can fully confirm no matter what surface you attempt to takeoff on or what driving gear mode. It cannot push past 22-26 mph. It's perfectly suitable for BeamNG.
     
  4. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    336
    Thanks for the report, something in the latest update of BeamNG changed, and broke the mod :p
    I'm slightly busy now, but I will try to fix this and update the mod as soon as I have the time. Thanks for your patience :).
     
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  5. Dudeman

    Dudeman
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    Jan 27, 2016
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    it seems a change in the aerodynamics is breaking all plane mods
    you may just want to wait for an update to the game
     
  6. TomoG14

    TomoG14
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    Sep 15, 2014
    Messages:
    1
    I think I'm missing something somewhere, I can't get it off the ground at all. It gets up to around 25mph but no more no matter what i try. Any help would be much appreciated as I'd love to get in on this nice relaxing flying all of you are enjoying!
     
  7. Jake Taylor

    Jake Taylor
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    Feb 18, 2016
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    so why doesnt it fly anymore? i can find it in the thread
     
  8. TheDesigner

    TheDesigner
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    Aug 10, 2013
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    Look at the post 3 posts above you. And there's your answer.
     
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  9. dennisoosterbeek

    dennisoosterbeek
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    Jan 13, 2016
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    3
    can u fix it it wont work in 5.2.1 the rotor spins but u dont move annymore pls fix it
     
  10. Dudeman

    Dudeman
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    Jan 27, 2016
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    look at the higher posts
     
  11. Twitch Axis

    Twitch Axis
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    Dec 29, 2015
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    I have inspected this file very carefully. Here is what i've found: The inputs are correct. Due to the update the rpm values were messed up. I'm monkeying around with them. i will let you know if i have fixed it
     
  12. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    Cool. I've been also working on it. It has proven to be a bit more difficult to properly fix than I thought. It's not only a problem of propeller rpm's I think. Because the overall lift/drag physics calculations changed with the update, changes to the wing drag etc. might be needed for the Eolus.
    And yeah let me know if you think you have some useful progress!
     
  13. Dudeman

    Dudeman
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    Jan 27, 2016
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    I think that the next update will fix the issues as they rewrote the code and may have unintentionally changed some things
     
  14. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    I'm not sure about it, I think those changes are here to stay, as having the drag/lift physics reworked and having vehicles' behaviour affected by it is not a bug per se. We'll see :p
     
  15. Dudeman

    Dudeman
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    Jan 27, 2016
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    :( I really hope not
    if they stay it would mean one of the greatest mods will remain broken :(
    the B-25 Mitchell
     
  16. Twitch Axis

    Twitch Axis
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    Dec 29, 2015
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    I have looked at the inputs, but the file remains broken. The .zip file will re-zip incorrectly.
     
  17. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    The problem is not in the inputs, it's in the propeller and wing lift/drag capabilities.
    After many tweaks and changes and after many time spent working on it, I haven't still been able to make it fly as properly as it deserves and as it used to. So it'll remain unsupported for a bit, until further notice. :(
     
  18. Twitch Axis

    Twitch Axis
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    Dec 29, 2015
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    503
    I Have begun working on this again. I believe the problem is that after the update, the rpm values are not high enough to even make the prop move. If you can look inside the engine files, I am tinkering around with the weight of objects, and the rpm values. If you decrease the friction, this should solve the problem. I will let you know if it works. I'm testing it right now. Also if you notice, when you press t, it only shifts into 1st gear, and it speeds it up x1000rpm. So we need to go based on these calculations.
     
  19. Carlovers4life

    Carlovers4life
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    Banned

    Joined:
    Aug 14, 2016
    Messages:
    133
    wil ths get updated
    --- Post updated ---
    i mean will this get updated sorry for bad spelling
     
  20. CarBro74

    CarBro74
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    Joined:
    Mar 29, 2016
    Messages:
    3,505
    Did not you see the post above you?
     
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