WIP Ensenada Tormenta

Discussion in 'Land' started by crimsonskull, Aug 7, 2013.

  1. 0xsergy

    0xsergy
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Uh, for it to show up in the vehicles menu you need to create a NB for it. Read the bits under vehicle creation. http://wiki.beamng.com/Content_Creation

    Also, make sure to use OpenCollada to export the DAEs. Max's default collada exporter sucks.
     
  2. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    is there a tool i can use or do i have to create the entire thing in lua.
     
  3. EthanBacon

    EthanBacon
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Can you release a beat version of this? I wana try a new car soon.
     
  4. Kona61

    Kona61
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Dude, stop, they need to take their time to produce quality mods.
     
  5. Treevus

    Treevus
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    If you would've looked into the link 0xsergy posted, you would've seen that BeamNG uses a system for vehicle making called Jbeam, which is a modified version of Json. So no lua is required to create vehicles. Sadly, there is currently no tool for creating N/Bs in BeamNG. You can, however, use the Rigs of Rods editorizer to create your N/B then use these RoR to BeamNG conversion tools to make your N/B usable in BeamNG.
     
  6. 0xsergy

    0xsergy
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Much easier just to get node positions from the 3d modeling program and build it by reloading the car ingame.
     
  7. Treevus

    Treevus
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Actually, I hadn't thought of that. Since BeamNG uses the same orientation as most 3D programs (Y-Z-X) it will work flawlessly in BeamNG. Thanks for that, it'll come in handy. :)
     
  8. ZeDDiE

    ZeDDiE
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    this looks awesome.

    will it have working bodykit damage and working suspension?
     
  9. blinkingyellow

    blinkingyellow
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Great looking. waiting for more progress!
     
  10. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    does anyone by anychance know how to get all xyz vertex positions in 3ds max
     
  11. driftoz

    driftoz
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    yummy cannot wait to try this one out.
     
  12. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    some back!
    some back.jpg
     
  13. JJfan48

    JJfan48
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    I was worried about this dying!

    Thank you for this cant wait.
    Maybe some Robby Gordon paint schemes
    let me know if you need some skins :)
     
  14. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    right now, i am extremely frustrated trying to get a node/beam structure ingame.
    i am about ready to say "fuck it, if you want it do the rest yourself" and release the .dae file for you or someone to finish.
    if i can't create something as simple as a box, how am i supposed to create a truck
     
  15. Hilux85

    Hilux85
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta



    I would just wait for a tutorial, or better yet an actual JBeam editor.
    The mesh looks great by the way.
     
  16. Lentomakkara

    Lentomakkara
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  17. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    heres a template if you want to make a skin proper uvw.jpg
     
  18. JJfan48

    JJfan48
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    I will PM some too you ASAP
     
  19. JJfan48

    JJfan48
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    -sorry to double post-

    Any progress on the truck this past week? :)
     
  20. crimsonskull

    crimsonskull
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    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    other than pulling my hair out trying to get this in game, then no

    - - - Updated - - -

    can anyone tell me why it is trying to load "main"
    error.jpg
    heres the code
    Code:
    {
            "Ensenada Tormenta": {
            "information":{
            "authors":"crimsonskull",
            "name":"Ensenada Tormenta"
            }
            "refNodes":[        ["ref:", "back:", "left:", "up:"]
            ["1a", "1b", "1c", "1e"]
    ],
      
         "Ensenada Tormenta": [
            ["id", "posX", "posY", "posZ"],
        {"group":"rollcage"},
            {"selfCollision":false}
            {"collision" :true}
            {"nodeMaterial":"|NM_METAL"},
            {"frictionCoef":0.7},
            {"nodeWeight":12.5},
            //box test
            ["1a", 1, 1, 0],
            ["1b", 0, 1, 0],
            ["1c", 1, 0, 0],
            ["1d", 0, 0, 0],
            ["1e", 1, 1, 1],
            ["1f", 0, 1, 1],
            ["2a", 1, 0, 1],
            ["2b", 0, 0, 1],
            {"group":""},
    
    
    ],
            "beams": [
            ["id1:", "id2:"],
            {"breakGroupType":0},
            //box test
            {"breakGroup":"frame"},
            {"beamSpring":500000,"beamDamp":800},
            {"beamDeform":75000,"beamStrength":24000},
             // bottom
            ["1a","1b"],
            ["1c","1d"],
            ["1a","1c"],
            ["1b","1d"],
         // top
            ["1e","2a"],
            ["1f","2b"],
            ["1e","2b"],
            ["1f","2a"],
         // support 
            ["1a","1e"],
            ["1b","1f"],
            ["1c","2a"],
            ["1d","2b"],
    
    
    
    
         
         // diagonals
            ["1a","1d"],
            ["1b","1c"],
            ["1e","1f"],
            ["2a","2b"],
         
            ["1f","1a"],
            ["1b","1e"],
            ["1e","1c"],
            ["2a","1a"],
         
            ["2b","1b"],
            ["1f","1d"],
            ["1d","2a"],
            ["1c","2b"],
            {"breakGroup":""},
    
    
    ],
    
    
    }
    }
    
     
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