I deeply regret accidentally including a vehicle that's still in development, and I'm working on K+ at a pace I can hardly believe myself. Please bear with me a little longer!
You should maybe take the Wendover's underside, suspension and power trains as it's very fitting for this car and they came out aroud the same era . Of course you can always edit the jbeam and so on . Engines could be a very , underpowered l4 2.5 , mid trim could get a V6 3.0 ans the top model ( based on the 3.3 ) would have a 3.5 ( based on the 3.8 ) Transmission would be : man 5 speed , auto 3 & 4 speed Suspension : independent up front , beam axle in the rear ( from the Wendover or Legran )
I literally just got a fatal LUA error that involved the paint system you made while i was testing if this mod is conflicting with any of my other mods, after i got the error my framerate rapidly dropped all the way to 4 fps. The weird thing is that although i was using a vehicle supported for this mod (base USDM X-Tremer) i was using 20 of agents stock EU traffic. I tried to re load the LUA script because i saw missing textures on the map i was using, which ended up causing this error. (My dumb brain thought that Ctrl L meant "fix broken textures that i know aren't actually broken") I'm just genuinely confused by this so i just wanted to point this out. Edit: I restarted the game and everything is normal now, must be a one time error --- Post updated --- I have found just a few more minor problems that should be taken into account. on the pre facelift version of the Gavril Wayfarer XT, the front turn signals are swapped. on all versions of the Hirochi X-Tremer, the headlights turn red when broken. on the 2 door version of the Ibishu Foresight, the front windshield has a weird texture on it when broken.
Know theres no suggestions, These cars are great, only if they were true cars, they would be some of the best lore friendly normal cars.
man most of these cars deserve a standalone mod, i would love to see the facelift covet and new pessima a standalone mod
Honestly, i also wanted to see the Facelift Covet as a Non-Traffic Car along with that Sedan Version, and even better would end up making a Custom Config using the EDX from KLJP with the front end of the Facelift Covet
Thank you for reporting this! These issues will be fixed in the next update. As for the painting issue, it cannot be resolved under the game’s current specifications. I may be able to address it if the paint system is updated in a future update. Regarding the Sunburst Sportwagon, I will stop overwriting it and instead treat it as a separate hatchback body. The difference between Spicy’s Realistic American Traffic Pack and other packs is whether the cars are based on IRL vehicles or are lore-friendly. Since there is sufficient demand for lore-friendly cars within the BeamNG community, this pack will likely retain its place. As with the U.S., I aim to create two Japanese traffic groups: one for the modern era and one for the 1990s. By the way, the facelifted version of the Covet and the Sunburst Sportwagon were originally created for purposes other than public transportation and were repurposed for this pack—should these be released separately as well? (However, there are still some issues to address, such as JBeam-related problems and rough modeling.)
That sportswagon reminds me of the pre-remaster sunburst wagon mod! I would really love to see it a full mod at some point
I kid you not, I was thinking of some similar mod but it’s just only the New lore friendly cars, which are simplified obviously, but wish you only goodluck in progress of this mod