Thanks so much! I really appreciate you giving me permission to use it. I’m mainly planning to take the pickup from the traffic pack and improve the JBeam, handling, suspension, engine, and drivetrain so it can work as a proper drivable vehicle, rather than just a traffic vehicle. I’ll make sure to credit you clearly and link back to the Expanded Traffic Pack on the mod page. I’ll also keep it strictly for BeamNG. Thanks again for making the original and for being cool with me building on it! I’m excited to see how far I can take it.
One interesting thing that I will like to point out is that brands like Bruckell doesn't seem to have a whole lot in the way of stuff in this pack if at all. I don't know if this would be remedied in a future update or whatever.
Great mod, and i absolutely love the Aquila, I hope that someday we might see a non-traffic version of it
AgentY's traffic mod is a dependency for this mod to work. Once you have both downloaded, scroll down in the car selection menu until you find this.
Absolutely stunning mod, its nice driving in traffic and going huh, that's a cool car, got too used to seeing 800's, roamers and bastions lol, this adds some nice variety.
Not sure if this was answered before but will there be a repo release? Or is there any reason why this couldn't happen?
Since the current mods include ones that overwrite official content—which violates the repository’s publication rules—and since the requested mod, Agent Traffic Tool, is also a forum-published mod, we have no plans to release them in the repository at this time. All 10 cars were modeled entirely in Blender; Automation Game was not used at all. While the priority is low at the moment given Dodge’s current market share in North America, there is a possibility we may add Bruckell/Soliad cars in the future. We’d also like to expand our lineup to include models from other companies, such as Autobello and Cherrier. Also, thank you for over 600 downloads!
Oops, this is a configuration file for parked vehicles that’s missing its info file due to an error during creation. In the next update, I’ll set it as auxiliary content and hide it (currently, regular Expanded Traffic Vehicles are treated as “PropTraffic,” so they’re always visible and have thumbnails. Since parked vehicles are rarely spawned manually, they’re treated as “PropParked” and are hidden as auxiliary content). Thank you for letting me know. If you want to spawn the vehicles manually, as mentioned in this post by B727ClassicFlyer, the silver sedan on the right side of the image serves as the thumbnail—it’s stored there, so please check it out.
A very well-made mod, but it has a minor issue. You can't spawn traffic solely from the mod, it spawns a mix of the mod's traffic and the base game's traffic.
Oh yeah theres also another issue with the 240bx because the rear bumper has no texture and is just orange. I've cleared my cache but it's still thre