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Dyno?

Discussion in 'General Discussion' started by TheDiamondLord8, Aug 19, 2018.

?

Would you actually use this if it were in game?

  1. Often

    56 vote(s)
    68.3%
  2. Sometimes

    20 vote(s)
    24.4%
  3. Rarely

    4 vote(s)
    4.9%
  4. Once in a blue moon

    5 vote(s)
    6.1%
  5. Never

    3 vote(s)
    3.7%
  6. Other

    1 vote(s)
    1.2%
Multiple votes are allowed.
  1. TheDiamondLord8

    TheDiamondLord8
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    Joined:
    Jan 2, 2017
    Messages:
    1,988
    Heh I was actually looking at this yesterday. Do you think anyone will ever work on it again any time soon?
     
  2. ManfredE3

    ManfredE3
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    Joined:
    Jan 9, 2016
    Messages:
    2,465
    I’m sure someone out there can find use for it just as a static prop. Some role play person or youtuber or something.
     
    • Agree Agree x 1
  3. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,781
    If hubs would connect to dyno device instead of wheels, that might work better than rolling dyno.



    So one would just need to jbeam those 4 devices, which hub would then connect to or you could just override hub and connect half shafts directly to such devices?

    LUA code for dyno would of course be needed.

    That is presuming issue with original dyno is because tire node contact/grip/binding issues.
     
    • Agree Agree x 1
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