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Does PostFX blur make the game less laggy?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by RecklessRodeo, May 25, 2019.

  1. RecklessRodeo

    RecklessRodeo
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    I had this question pop into my head a few days back.
     
  2. NistingurA

    NistingurA
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    Do you mean the DoF (Depth of Field) effect in particular?
    If so, yes. Since your GPU dosenĀ“t need to render each distant object (Trees, houses etc) as highly detailed, it gets less utilization.
    Adding a layer of fog also reduces GPU work load since it covers alot of foliage etc.
     
  3. RecklessRodeo

    RecklessRodeo
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  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    No, that's incorrect.
    That's a PostFX effect, it gets added on top of a base scene.
    Everything is still rendered, and then blurred afterward.

    If everything, that's one operation more the renderer has to do (blurring stuff), but it's also pretty inexpensive performance-wise.
     
    • Agree Agree x 2
  5. RecklessRodeo

    RecklessRodeo
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    Oh.. Ok then. Well, thanks again
     
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