Different shading modes

Discussion in 'Ideas and Suggestions' started by Exchy, Feb 12, 2021.

  1. Exchy

    Exchy
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    Joined:
    Aug 27, 2016
    Messages:
    633
    For debug options aside from just mesh visibility mode, i'd like to see different shading modes that works just on car's model.
    Like:
    1. Flat grayscale mesh view
    2. Normal map with or without speculars
    3. Specular map only
    4. Wireframe: overlay, pure, with normalmap
    5. Leaving just suspension looks for example
    and etc.
    These features can be done on any engine.
     
  2. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
    Messages:
    2,481
    All of that is already possible to do.
     
    • Agree Agree x 4
  3. Exchy

    Exchy
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    Aug 27, 2016
    Messages:
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    Where?
     
  4. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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    2,985
    enable advanced options in settings, then go to the debug tab, scroll down to "visualisations"
     
  5. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,685
    This can be done with the visibility toggles in the vehicle customization / part selector.
     
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