Sure, I'm currently taking a break from making mods... (I'll resume on Sunday making updates to the soundpack) If you want, I'll PM you the updated .sbeam for the legran since it takes a while to approve the mod.
Wow, thanks! I can wait lol --- Post updated --- Also it would be cool if you made the sounds all goes higher rpm lol(something around 12000rpm?) because I use customizeble engines mod and sometimes when I make engines with high revs the sound just stops at 8000rpm (200bx/pessima) so it would be cool if you changed that lol. (just asking, you dont need to change them if you want to) (also thank you for answering to me!)
I've just started to use this modpack, great sounds. However, when running multiple cars there seems to be issues with it, but I'm not sure if it's related to the mod or the audio system in the main game. Sometimes if there's multiple sounds going on, your own car engine sound gets muted briefly and comes back in random moments. And the sounds are a bit rought of coming in sometimes when you hit accelerator rapidly.
I would put the blame on the audio system. Also the sound mod has a lot of sound files which makes it harder for the audio system to handle it all at once. I'll reconfigure the .sbeam to make improvements to the sound system. Also, Thanks for the review!
No problem, great job and I just wanna be helpful, so you get the feedback for improving the sound pack. Some of those issues obviosly can't be fixed by you, if the game's own audio system is buggy. Also, you might wanna balance the sound levels more. When you put different cars into same area, some of the are louder than others. And when you release the gas pedal, the sounds go too quiet and burst loud again when you press the gas pedal again.
Ah, okay. Hey, why don't you make a performance pack and stock pack separately ? That would give you a reason to do different variations of them.
I thoroughly enjoy this mod, your sound samples are excellent! I'd +1 the comment about sound leveling some of the vehicles though, during races, some vehicles are MUCH louder exteriorly than others and can be heard at full volume almost too far out, or as stated, are just flat out much heavier samples than others which can drown areas out sometimes. Not always a bad thing as louder engines are very welcome compared to the defaults. Overall, very good. Hopefully in the future Beam can give us even greater control over the limits of the sound engine.
Is it that you are using two layers on these sounds ? Mostly I notice that either one of the layers gets muted, when certain sort of sounds happen at the same time. However, since the game's audio system was improved on the latest update, you should be able to improve these issues. And if you wanna test out the sound pack with multiple cars, get the The Fair Ground-derby mod and run multiple cars at once, there it's easiest to see what I mean with the sound issues, since there is like 1-18 cars going around and the sound system can't keep up with them.
I am actually almost done converting the sounds to FMOD. I'm going for more than one sound for a car. (Different engines have different sounds in the same car)
CP100 updated CP100's FMOD Soundpack with a new update entry: The FMOD Update Read the rest of this update entry...
hey man i like the sound of all the vehicle you got on video there, i was going to try the d serie and your sound doesnt work, i dont have any other sound mod, the d serie has the 5.5l v8 engine, your sound not working, i cleared cache but nothing edited: okay i found what was the trouble. the sound is under the part selector in the engine called SFX Mod, that my fault i missreaded :S, but the one for the d serie is 5.4l and not 5.5l as in your description !
I meant to tell you about the V8 cp, sorry i forgot to mention it. I Think its a tad bit quiet I6 sounds fine though.
Just to post here, love the detail but you don't need to have sound samples as long as 70 seconds in some cases as it makes the file size huge plus it's a bit of a waste because the average person can't tell a loop of 5 seconds is a 5 second loop! I'd say reduce the files to 10 second long loops max rather than 60 second file. I assume the reason it's such a long file is because you duplicated the file 10 times or so in an audio editor program rather than making a seamless loop . The standard 1 to 2 second sound files should loop seamlessly by default for the Forza 4 samples . Keep up the solid work though, nice to have company in sound mods .
Hmm, apparrently you deleted the previous sounds of other cars completely and introduced new ones for other cars instead ? Or are you just converting them to this new audio system as well, so this is only a temp solution ?