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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
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    808
    front airbags may deploy when bcm module is fault,in side impact i will use another postcrashbrake module that will engage side airbags
     
    • Informative Informative x 2
  2. fufsgfen

    fufsgfen
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    Airbag deployment triggered by breaking beam would make them deploy only at frontal impact or impact that breaks said beam. g-force based trigger would deploy them always. I'm not sure if multiple breakbeams could be used so that if any breaks airbag gets deployed as in reality there are many sensors.
     
    • Informative Informative x 7
  3. KaiserimnopYT

    KaiserimnopYT
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    Wow nice
     
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  4. TheDiamondLord8

    TheDiamondLord8
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    I know I'm late but wow, that looks awesome.
     
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  5. gianpiero

    gianpiero
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    Aug 23, 2013
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    384
    Chassis


    upload_2018-7-12_1-44-42.png
     
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  6. workclock1©

    workclock1©
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    deleted message
     
    #17986 workclock1©, Jul 12, 2018
    Last edited: Jul 12, 2018
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  7. Dean Wang

    Dean Wang
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    Sep 22, 2016
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    Damn dude ! thats awesome ! wireframe mode please :)
    --- Post updated ---
    finished the trunk and front grill :]
    BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_AUTIblend7_12_20188_55_30AM.png BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_AUTIblend7_12_20188_55_43AM.png
    i hate c pillars
    BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_AUTIblend7_12_20188_56_08AM.png
    --- Post updated ---
    finished the trunk and front grill :]
    BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_AUTIblend7_12_20188_55_30AM.png BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_AUTIblend7_12_20188_55_43AM.png
    why.
     
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  8. Haida

    Haida
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    Sep 23, 2016
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  9. CrashHard

    CrashHard
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    What I have been working on for the last 2 weeks....
     
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  10. alex hart

    alex hart
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    Jan 22, 2017
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    this looks fun
    upload_2018-7-13_17-10-6.png
     

    Attached Files:

    • screenshot_00126.png
    • Agree Agree x 6
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  11. gianpiero

    gianpiero
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    Aug 23, 2013
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    384
    70' or 80' ?

    upload_2018-7-13_20-22-13.png
     
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  12. Jota3214™

    Jota3214™
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    • Like Like x 1
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  13. MRcrash

    MRcrash
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    BeamNG Team

    Joined:
    Dec 12, 2014
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    1,231
    Succesfully bringing this spaceship back to life
    screenshot_00269.png
    Also, verdant meadows airstrip
     
    • Like Like x 16
  14. Kingcreeper

    Kingcreeper
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    Jun 14, 2017
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    435
    Remaking an old mod of mine
    upload_2018-7-13_19-8-3.png
     
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  15. fufsgfen

    fufsgfen
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    It is not much russian mesh slap :D
    upload_2018-7-14_23-5-59.png

    I hear there is this collaboration, so why not make blend of AM and Beam vehicle, it will be beautiful >)

    Ah, the true orange of russian mesh slap mod:
    upload_2018-7-14_23-46-30.png

    Most interesting is the fact that meshes are in same file, material they call is same moonhawk_interior, yet doorpanels refuse to collaborate.Update, one of the doorpanels did add .001 in material name, which broke dae, renaming and re-exporting made all well.

    Anyway to point that might be some interest to someone, I did remove doubles from the body and it did say removed 88000 or so vertices, but for me panel gaps look so much better after that (naturally I did put edge split modifier to stack):
    upload_2018-7-14_23-49-13.png upload_2018-7-14_23-50-2.png upload_2018-7-14_23-51-33.png

    I don't have much graphical eye, but maybe mesh is not so much of simple than it is un-optimized?
     
    #17995 fufsgfen, Jul 14, 2018
    Last edited: Jul 14, 2018
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  16. @op@

    @op@
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    Sep 10, 2017
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    1,096
    At least something works right
    20180715011210_1.jpg
     
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  17. Acrain7

    Acrain7
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    Sep 7, 2015
    Messages:
    3,506
    that moment when your headlights function as turn signals...

    20180714163046_1.jpg
     
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  18. Kingcreeper

    Kingcreeper
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    435
    upload_2018-7-14_19-11-4.png
    upload_2018-7-14_19-11-14.png
    More progress on the Gavril *hint*
     
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  19. JBeam174

    JBeam174
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    Aug 20, 2017
    Messages:
    71
    This happens to the taillights on my Pegasus 74!
     
  20. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    I don't understand why I need 0.94m offset on Z axis and why meshes with applied location still need 0.94m offset.

    Compared to Moonhawk, there is maybe 30cm difference at maximum, but even that should not matter, when I have applied location, mesh should appear to height I have placed it. Box below is 0.94m tall and so far I have not found explanation to why I need to set that offset.
    upload_2018-7-15_3-54-51.png upload_2018-7-15_3-55-18.png

    Props appear under the car, translation of 1mm makes them disappear, nowhere near my refnode, or even far, weird.

    What should be simple 5 minute placement of props, becomes hours and hours long wrestling with windmills.
    Clearly something defines or causes that big offset, must look more after refreshing eyes.
     
    • Like Like x 5
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