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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. krayziepunk

    krayziepunk
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    Looking fantastic! Keep up the great work.
     
  2. maty

    maty
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  3. SebastianJDM

    SebastianJDM
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  4. maty

    maty
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    I moving car down. And i making original tesla wheels ;)
     
  5. SebastianJDM

    SebastianJDM
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    good idea lol. and keep it up, i look forward to seeing the end result
     
  6. maty

    maty
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    Thanks ;)
     
  7. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    I did a jbeamy thing!!!!
     
  8. The Shotty

    The Shotty
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  9. fufsgfen

    fufsgfen
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    That is great!

    I did manage to get only orange thing to the game :(
    upload_2018-2-13_2-12-42.png

    It needs a lot of shaping and texturing and who knows what, but it is kinda nice when creation of your own appears in game. I hope to have it as cartoon style vehicle some day.

    Windows :p
    upload_2018-2-13_2-22-7.png

    I have not seen mesh doing this before, only thing I did was to replace pickup mesh with my own and it kinda moves in circle when I turn wheels and drive, odd, but if I do proper mesh and jbeam stuff, then it probably works normally:
     
  10. Driv3r1142

    Driv3r1142
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    Blender; Ctrl. A, Apply Location, Rotation, and Scale. Then export.

    ;)
     
  11. YellowRusty

    YellowRusty
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    upload_2018-2-12_17-4-24.png
    Encountering new & weird skinning issues.
    upload_2018-2-12_17-21-33.png
    Found the problem - I had left "palette" out of the .dds file.
     
    #15811 YellowRusty, Feb 13, 2018
    Last edited: Feb 13, 2018
  12. TWilliams458

    TWilliams458
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    What is that car you're making
     
  13. fufsgfen

    fufsgfen
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    It is just one off from my head, I do it slowly bit by bit and let shape to evolve with many iterations, even I don't know what it will be eventually, just putting interesting shapes in and then adjusting to get some symmetry and flow to it.
     
  14. Goosah

    Goosah
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    BeamNG Team

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    Learning Blender, loving it so far. I decided to pick an extremely obscure car that, to my knowledge, nobody has attempted to model before. I'd be impressed if you can guess what it is.
     
    • Like Like x 5
  15. YellowRusty

    YellowRusty
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    That wouldn't happen to be a 1958-ish Austin Cambridge, would it?

    I guess I better show at least a little development. I'm liking the effect happening on the bottom of the Okudai front bumper, even though I didn't plan it that way. Unfortunatley, one of the .dds files is missing, and hotloading seems to be having trouble at the moment. The result is my stickers have gone blank.

    upload_2018-2-12_23-26-7.png
     
  16. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    FSO Syrena?
    If so, don't forget about extremly weak halfshafts, which were very likely to break if you accelerated at full steering lock.

    (I'll post my image of splitter for moonhawk once I get on my PC)
     
  17. Ai'Torror

    Ai'Torror
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    I really need ideas for the new Facia for the Hillclimb spec...
     
  18. fufsgfen

    fufsgfen
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    Looks like Hindustan Ambassador to me.

    Blender is quite nice indeed, but it has certain annoyances though.
    --- Post updated ---
    Mesh:
    upload_2018-2-13_13-36-17.png
     
  19. Ai'Torror

    Ai'Torror
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    I might try that later, I'm mostly worried about the Lower part...
    For now it looks like this:

    Don't worry, the side bits are going to be added, I'm just going part by part trying to learn Jbeam in the process :)
     
  20. Spiicy

    Spiicy
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    ScreenShot2018-02-13at72156AM.png ScreenShot2018-02-13at72206AM.png
    I am slow at 3d modeling
    I hope I don't give up, I hate UV mapping and if there is an easier way to do it. I NEED TO KNOW HOW XD
    Also for anyone who still knows about my suzuki liana, that is on hold for this. I would rather work on this. The Blueprints are way more accurate
     
    • Like Like x 1
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