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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Flippi 284

    Flippi 284
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    Hmm....
    This should be it.
     

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  2. expired

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  3. DankMemeBunny

    DankMemeBunny
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    Some of the photo looks like Roblox...
     
    #15223 DankMemeBunny, Jan 1, 2018
    Last edited: Jan 1, 2018
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  4. expired

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    etk 800 lit interior (experimenting with mood lighting)

    day.png night.png
     
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  5. Cutlass

    Cutlass
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    Banned

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  6. killstreak451

    killstreak451
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    maybe
     
  7. SuperNoob05

    SuperNoob05
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    That's called a Blender OpenGL render.

    OT:
    DEC_16_17_EDITED_1080.png
    fancy render of some terrain i may get into the game at some point if i have nothing to do
     
  8. 440cid

    440cid
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    I improved the "Windsor" V8 sound that I was working on earlier

    Old sound:


    Revised sound:


    I added separate off load and on load sound so it sounds different. I might have to tweak their volumes and blending. What do you think? Is it an improvement? Ignore the clipping on right channel. IDK why the new one clips when recorded.
     
  9. bob.blunderton

    bob.blunderton
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    Take a look at it with AUDACITY to see if you have clipping, might be able to straighten out clipping by hand or with one of the clipping remover tools. That program is awesome for that stuff, worked with it for 10+ years and in audio production as a hobby for over 20 years.

    Clipping can also be caused by your motherboard audio recording volume up too loud - past 2/3rds recording volume it will clip. Motherboard audio = poo for recording.
    Clipping on recording like that doesn't mean you have audio that's bad, it can just be the recording volume peaking like that.


    Winter Blunderland is coming back to beamng.drive with an improved Mammoth Valley!

    Featuring MORE roads (would like to double road mileage) and variable-traction on the road surface, no more 100% asphalt. It will be somewhat randomized.
     
    #15229 bob.blunderton, Jan 3, 2018
    Last edited: Jan 3, 2018
  10. 440cid

    440cid
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    @bob.blunderton Hey, thanks for the feedback. I've been using Audacity as well to work on the sound. I'm nowhere good at it but I find it very useful to do quick manipulation. My audio samples are initially stereo samples that I have to convert to mono so it works with BeamNG's 3D sound. When I convert the them to mono, the resulting audio sometimes lower the volume itself so it won't clip because of Audacity's auto clipping prevention. It made the audio files that I'm working is not constant in volume increase graduation. Sometimes I may get lower RPM samples that is louder than upper RPM so that when I put it in BeamNG, lower revs are louder than higher revs and it made the engine sounding unnatural. It should be louder as it revs higher. I amplify them so that it clips but sounds more natural.

    But back to the topic regarding the clipping, when I play the game, the audio is not clipping even at high volume. But when I record my gameplay using Nvidia Shadowplay, it produces weird clipping sound at right channel.

    Do you think that you will make a medium sized maps someday? Probably WC USA/Utah sized map ? I love your maps and really appreciate the effort that you put into your maps!
     
  11. fufsgfen

    fufsgfen
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    Inappropriate engine swaps:
     
  12. ktheminecraftfan

    ktheminecraftfan
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    [axle tramp intensifies]
     
  13. Peter Beamo

    Peter Beamo
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    Will the mammoth valley has more buildings and towns? Also the danger slippery road would be nice! ( actually I found the slippery road but it's short lol)
     
  14. 440cid

    440cid
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    A challenger appears:
     
  15. fufsgfen

    fufsgfen
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    Oh mama, that butt knows how to shake!

    D-Series could use little less torsional rigidity I guess? Another bit is that it is bit difficult to get tires to skip with new tire physics, older physics had tire skipping quite perfect, now that bite of tire when load is suddenly increased is missing. I did try to manipulate that quite long time ago, but did not get much of any results, might try again some day.

    Anyway as a whole BeamNG handles physics aspect beautifully.
     
  16. 440cid

    440cid
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    Unsure if it's the chassis or suspension setup that makes the D-series stiff. Might have to compare current files vs old files whether devs change the tire jbeam itself or it's coded in the game/lua files but I do feel like the tires aren't as wild as it used to be.
     
  17. fufsgfen

    fufsgfen
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    I think it was 0.9 update that changed tires, there was some notes in release notes about how tires were changed. One of the changes was tire load decreases grip, if I recall correctly, I think that is what makes tires bit forgiving, but I think there was some parameters related to that in tires, quite long time since looked into those last time, but surely there are changes in code too, it was quite a big update to tire physics.

    However I'm not too disappointed to change, because now T-series is not tipping over so easily, that helps with drifting camper T-series development.
     
  18. schumacher

    schumacher
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    After around 5 days texturing it from scratch. Probably put into Beam some day if I get some time ... But for now I'm pretty happy with the model.

    t1.jpg t3.jpg t6.jpg t2.jpg t5.jpg t4.jpg t8.jpg
     
  19. fufsgfen

    fufsgfen
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  20. Pazzi8

    Pazzi8
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    You could adapt your scirocco Jbeam maybe? Many things are different obviously like the drivetrain but at least in dimension they should be similar. Good job btw
     
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