The original plan was 3.0L producing 220-230 HP and 540-550 Nm; and a 3.5L producing 260-280 HP and 650-680 Nm. 250 HP seems like a good number. Maybe achieveable using 3.0L with higher boost (perhaps 1.6-18 bar?) or 3.2-3.5L displacement but using lower boost (1.0-1.5 bar?). I'll research engines with similar figures and their boost. I like to keep it realistic.
Yes they do on the 330d. I just looked that their I6 3.0L with 1.8 bar boost that produces 255 HP and 560 Nm. My "EcoTorq" engines is going to be somewhat in the middle ground between those high strung diesels such as BMW's & Hyundai R diesels and Toyota's "play it safe" diesels. Perhaps I'm aiming the displacement, power, and torque output to match something like Daewoo/Holden/GM's VCDi or RAM's EcoDiesel. I'm not very informed on diesels and turbochargers, I'd have to do extensive research on it.
*finishes model* -oh i'm going to finish this in no time! *starts textures* -hmmm... 2028 would be a accurate release date
175+ hours on my mega pack, not even close to being done, will i ever finish this mod? I've had configs submitted from @BlueGinge123 , which is helping me make this mod pace go faster, At my rate+help, around March/May, is an expected release date. Every car has a custom engine, with some being unrealistic with some being realistic. I started working on this about 2 weeks before Christmas, but only worked on it about 1 hour a day, which is about 3 configs every one hour, since my pc can't save configs some times (because it's so slow). Anyway, since my BeamNG Is being blocked by my windows defender (it's my fault) i am to lazy to turn that off and run my beamng, so here are 2 file-based progress. Yes, i am aware of the bad stickman in the one with only certain files, which are labeled "completed vehicles:
The pain of making any sort of curves look good-ish in blender... If someone has some good tips on modelling stuff like this, please PM me