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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. needforsuv

    needforsuv
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    Joined:
    Nov 17, 2015
    Messages:
    454
    New Lightbar pattern
    pretty much all you could do with only 2 channels

    Code:
        "controller": [
            ["fileName"],
            ["lightbar", {
                "defaultModeIndex": 1,
                "modes": [
                    ["name", "config"]
                    ["Chase", [
                        ["electric", "value", "duration"],
     /*                       ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 0, 0.20],
                            ["lightbar_l", 0, 0.20],
                            ["lightbar_r", 1, 0.20],*/
    // flash 1
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    // flash 2
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // warning flash
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    
                            ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // flash 1
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    // flash 2
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    
    // flash 1a
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // warning flash
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    
                            ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // flash 1a
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    // flash 2a
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
                           ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 0, 0.2],
    
                            ["lightbar_l", 0, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    // warning flash
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    
                            ["lightbar_l", 1, 0.2],
                            ["lightbar_r", 1, 0.2],
    
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 1, 0.20],
                            ["lightbar_r", 1, 0.20],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // flash 1
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // flash 2
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    // flash 3
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 1, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.05],
                            ["lightbar_r", 0, 0.05],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 1, 0.10],
    
                            ["lightbar_l", 0, 0.10],
                            ["lightbar_r", 0, 0.10],
    
    
    
                        ],              
                    ],
    
                ],      
            }],
        ],
     
  2. Chevy1980s

    Chevy1980s
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    Joined:
    Aug 22, 2013
    Messages:
    85
    screenshot_00141.png screenshot_00143.png screenshot_00149.png screenshot_00145.png
    Doesn't conflict with any original things too! WIP
    Screenshot195.png screenshot_00142.png
     
    #14782 Chevy1980s, Nov 24, 2017
    Last edited: Nov 24, 2017
    • Like Like x 3
  3. flystyle

    flystyle
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    Joined:
    Aug 5, 2013
    Messages:
    157
    Sometimes I do things.

     
    #14783 flystyle, Nov 24, 2017
    Last edited: Nov 25, 2017
    • Like Like x 7
    • Agree Agree x 1
    • Informative Informative x 1
  4. Solarisaircraft

    Solarisaircraft
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    Joined:
    Oct 5, 2016
    Messages:
    173
    Saab-a-mar 99 GLE?
     
    • Agree Agree x 5
    • Like Like x 2
  5. RedRoosterFarm

    RedRoosterFarm
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    Joined:
    May 3, 2016
    Messages:
    197
    screenshot_00264.png
    If this is the one of which you speak it is released on the forums here

    screenshot_00265.png
    Adding the nitro... Can handle a 200kw shot (150kw is safer though)...
     
    • Like Like x 2
    • Informative Informative x 2
    • Agree Agree x 1
  6. Honest Nick

    Honest Nick
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    Joined:
    Nov 29, 2015
    Messages:
    345
    screenshot_00343.png
     
    • Like Like x 3
  7. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    409
    after seeing so many threads asking about scratches and paint damage... i tried something.
    early attempt, but it gives away the idea.

    sorry no HD.
     
    #14787 Ghost187, Nov 25, 2017
    Last edited: Nov 25, 2017
    • Like Like x 17
    • Informative Informative x 1
  8. j2305432

    j2305432
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    Joined:
    Jan 13, 2016
    Messages:
    239
    man, this is needed indeed! I hope the devs are watching as the damage is not only about dented panels but scratches aswell.. (another story is dirtiness on cars)
     
    • Like Like x 3
    • Agree Agree x 1
  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,657
    Same thing as for the 'broken lights' material switch, but applied to the whole body I suppose?
     
    • Agree Agree x 10
  10. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    409
    yupp ;)
     
    • Informative Informative x 5
    • Like Like x 3
  11. Peter Beamo

    Peter Beamo
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    Joined:
    Jun 27, 2016
    Messages:
    3,189
    screenshot_00307.png screenshot_00306.png screenshot_00308.png
     
    • Like Like x 4
  12. KèrozéN

    KèrozéN
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    Joined:
    Feb 14, 2014
    Messages:
    288
    and a working trip counter, in the dashboard, i'ts possible ?
     
    • Like Like x 1
    • Agree Agree x 1
  13. SandwichesANDmilk

    SandwichesANDmilk
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    Joined:
    Jul 10, 2016
    Messages:
    1,447
    screenshot_00029.png
    getting better at jbeam and textures!
    its supposed to be black (cast iron is cheap)
     
    • Like Like x 2
    • Agree Agree x 1
  14. Sh3lbYe

    Sh3lbYe
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    Joined:
    Jan 26, 2013
    Messages:
    202
    screenshot_00105.png screenshot_00104.png screenshot_00103.png
     
    • Like Like x 5
  15. Ezo

    Ezo
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    Joined:
    Jan 11, 2016
    Messages:
    833
    New carbon hood... and Nitrous Oxide!
     
    • Like Like x 1
  16. JCX034

    JCX034
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    Joined:
    Aug 21, 2016
    Messages:
    1,062
    Will it compatible with the Indestructible Engine block mod?
     
    • Agree Agree x 1
  17. Ezo

    Ezo
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    Joined:
    Jan 11, 2016
    Messages:
    833
    I don't know actually, but problably yes, since the new engine jbeam is based on etk's 6 cylinder ones, adding compatibility should be even more easyier now
     
    • Informative Informative x 1
  18. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,420
    I`m testing out something I would love to see ingame when the engine blows on all cars :) And I would love to know what happens in the engine Jbeam when the engine blows ( I don`t know at the moment)
     
    • Like Like x 2
  19. XManic1995

    XManic1995
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    Joined:
    Aug 16, 2013
    Messages:
    2,784
    Satsuma
     
    • Informative Informative x 4
    • Like Like x 1
  20. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,342
    trailing arm vs swing axle
    gay21321321.png
     
    • Like Like x 4
    • Agree Agree x 3
    • Informative Informative x 1
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