You need to edit the material it's using so it's not transparent (You probably want to create a new material, so you don't overwrite any original one)
Well, the problem is and has been that I have issues getting the suspension's range of travel to be smooth. We'll see.
Sorry for the lack of updates on the stock car (I've been very busy for the last few months) Anyway, little work under the hood (getting the basic shapes made, will add detail later): Also been working on something along side the stock car. I started this a while ago, and wanted to reveal the model when it was finished, but I think it's far enough along to show it off: And yes, it's got a hemi
Good stuff! Love the idea, very original Can't wait to drive it on the limit OT: Continuation of AE86 UV maps:
black between the red and the rest being a grey. i did this on Forza M4 but the top was all black and it was on the 2003 R32 Golf.