The interior isn't really jbeamed, so you could flip the dash to RHD without any repercussions. Then it's just a matter of moving the steering wheel(s), needles, stalks, and pedals over without goofing their pivot points. You'd probably need a second body jbeam with different anchor nodes/position for the cabin camera node.
Say, when do you think it will be released? Also, I don't believe those are in-game screenies... UPDATE: maybe you could add a 2.0 liter engine with 150-ish horsepower and tailgate that reads 2.0 SRi instead of 1.5 DXi?
They all look fantastic, I'm especially excited for the plane and the motor cycle! Does the cycle lean at all in corners? I also second the Beta group request, plz?
The heli is my own design, it's not any specific helicopter particularly. It uses dual rotors, one spins clockwise and the other one counter-clockwise so it balances itself that way. The bike leans using counter steering. You push handlebar to the right, the bike leans left and so forth. It doesn't have any additional wheels or stabilators, only two wheels and a stand that comes up after ~10km/h automatically (to keep it from falling when standing still). All the models are made all by myself, not ripped from anywhere or anything like that. Just want to make clear because a few have asked before where my models have been taken from :| (imported from here)
Wow that's awesome! I've been looking forward to a bike for a long time now, I was really hoping it wouldn't work because of some tricky coding or invisible wheels too. Very cool man
Anything of interest happening with auriga proving grounds, loved that map in ror. Hope it gets to see the light of day in BeamNG!
why not try to model A DRIVER ontop of it? (as part of the bike) bcs. nomatter how weird or unrealistic it would behave/react, still less weirder and much more realistic then having none at all.
Oh, if you could do realistic weight shifting of the driver with hydros... (foreward/back) That would be pretty cool, and likely easily done