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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Vinh

    Vinh
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  2. racerguy24

    racerguy24
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    Trying to learn crash mechanic on sandstorm.
    cliff test before weakening (2300 deform)
    screenshot_00190.png
    cliff test after weakening (1500 deform)
    screenshot_00191.png screenshot_00192.png
    Glitchy town right there, the interior is not where they should be.
    Please ignore the steam popup photobombing lol.
     
    • Like Like x 1
  3. RyvyLo

    RyvyLo
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    I felt like adding some more mess to my test map

    screenshot_00263.png screenshot_00264.png screenshot_00266.png screenshot_00267.png
     
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  4. racerguy24

    racerguy24
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    How do I make an engine drown? Everytime I release a vehicle it is always drown resistant and I always tried to make the thing drown but failed. I dont know what I am missing. Any help on it?
    Untitled0.png Untitled1.png
     
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  5. MRcrash

    MRcrash
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    Why you have two "isExhaust" nodes? I don´t know if it causes the problem but you should have only one that node which is "start" of the exhaust pipe chain. Other are defined by beams with "isExhaust": true.
     
  6. Deleted member 160369

    Deleted member 160369
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    Guest

    Define a engineGroup of engine nodes for the intake. Once the nodes in this group get wet, water will start flooding the engine.

    Then add:
    Code:
    waterDamage":{"[engineGroup]:":[engine_intake"]}
    (engine_intake being the name of your engineGroup) in a engine{} section of your vehicle main file (doing so will activate flooding on any engine for that vehicle, provided the same engineGroups are defined):

    Code:
    "engine":{
    ...
      "waterDamage": {"[engineGroup]:":["engine_intake"]}
    ...
    },
    --- Post updated ---
    Just noticed your attachments.

    Everything seems to be correct.

    Are the nodes in the group exposed to water damage by any means? Maybe try assigning intake nodes to a single engine group?
    --- Post updated ---
    Can I test it? I'd like to help you with this. :)
     
  7. RedRoosterFarm

    RedRoosterFarm
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    Testing the AI...
    screenshot_00095.png
     
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  8. KevinoCrasher

    KevinoCrasher
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    mazda mx5?
    --- Post updated ---
    maybe make a bobber? a heavier bike with more handling but a wider steering angle
     
  9. Atomix

    Atomix
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    Undercarriage done, will add minor details later

    20.png 21.png 22.png
    23.png 24.png
     
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  10. j2305432

    j2305432
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  11. KOS

    KOS
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    #7971 KOS, Aug 25, 2016
    Last edited: Aug 26, 2016
  12. racerguy24

    racerguy24
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    Nope, I'll give away a little answers that 1 or 2 are correct that its related to.
    Untitled.png
    a. ariel atom
    b. caterham
    c. 2 seater formula 1
    d. a giant 10 wheeled big rig monster truck :p\
    or e. a go-kart
    Obviously answer d isnt right, but would be awesome. Someone make it a thing. :p
     
    #7972 racerguy24, Aug 25, 2016
    Last edited: Aug 25, 2016
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  13. Randomgamer3210

    Randomgamer3210
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    D is the correct answer!
     
  14. Teoman

    Teoman
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    Is it a bagger 293 :3 i think they are very similar

    But seriously, it doesnt match any???
     

    Attached Files:

    • bagger_288_3.jpg
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  15. KevinoCrasher

    KevinoCrasher
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    looking at the frame i would say a Ariel atom (style) or a 2 seater go-kart
     
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  16. Vinh

    Vinh
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    The return of the BMW M3 E30 (I started to love repacking old mods)
    screenshot_00001.png screenshot_00002.png screenshot_00003.png screenshot_00004.png screenshot_00005.png
     
    • Like Like x 11
  17. Ulrich

    Ulrich
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    Yay ! Finaly ! This plate work ! :D After all not that hard to do !
    screenshot_00684.png
    Also, new stuff on the map :
    screenshot_00685.png
    New dirt road :D
    screenshot_00687.png
     
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    • Agree Agree x 1
  18. aljowen

    aljowen
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    This is just a blender render that I quickly Photoshopped into BeamNG to get a general idea of how it would look.
    12.png

    Think that the dash clusters need sliding up the dash a little.

    Things do look a little weird due to mismatching FOV's and angles and so on, but it does the job.
     
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  19. Atomix

    Atomix
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    began working on the interior

    26.png 27.png 28.png
     
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  20. Narwhal

    Narwhal
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    headlights, signal lights, tail lights, some glass and some door handles.
    screenshot_00183.png screenshot_00184.png
     
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