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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Suokkola

    Suokkola
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    Joined:
    Dec 27, 2013
    Messages:
    30
    Finally got my Camaro ingame. :D It could be smaller.. :rolleyes:

    llVBSyh.jpg
     
  2. NkosiKarbul

    NkosiKarbul
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    Joined:
    Aug 8, 2013
    Messages:
    438
    Modular Street Parts Pack on the way!
    I had this idea while i searched a workaround for the fact that the Torque 3D mesh roads have no clipping yet and as there are many map creators who can't model or dont wan't to spend time on it, i thought this would be a good thing to throw into the community ...fully open source to be distributed and/or customized with any of your maps! :D
    Started modeling today, here is a little sneak peek on the progress, i orientate me on what kind of static parts you would find in a city-building simulation game with respect to beamNG physics.
    There are over 290 different shaped concepts on the paper so far and 52 are allready modeled and textured, but it depends on my endurance and other aspects how much i can provide in the end.
    I hope to get a beta release together within the next days.
    WIP Thread: http://www.beamng.com/threads/6814-Modular-Mesh-Roads-Pack-v-0-0-1
     

    Attached Files:

    • SneakPeek1.jpg
    • SneakPeek2.jpg
    #642 NkosiKarbul, Feb 25, 2014
    Last edited: Feb 26, 2014
  3. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    996
    :rolleyes:



    Yes, this is a development update. ;)
     
    #643 DrowsySam, Feb 25, 2014
    Last edited by a moderator: Oct 21, 2015
  4. Keepermaster

    Keepermaster
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    Joined:
    Feb 5, 2014
    Messages:
    64
    Lookin' good! Love it :) (especially the suspension)

    Also, I am wondering if anyone has got some tutorials on Blender. It seems like I can't manage to do stuff there, as of the fact that I am a real idiot who doesn't really check before I start on working on something. (I don't want 3DMax or whatever it is named, because it's a bit expensive. Yeah, my dad wouldn't let me buy it for 30€ (I assume it is that much)). I've seen tons of guides on YouTube, but I can't really figure out what to do still. If there is any easy-to-understand guide for Blender, I would appreciate if you share it. I want to make a Volvo 480 Turbo (which doesn't look like a Volvo after all, that is why I like it (I do like Volvo cars, but it's different look makes me like this too)). If I can manage to model it, I will probably return later to ask about N&Bs.
     
  5. Holland

    Holland
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    Joined:
    May 23, 2013
    Messages:
    982
    Head to head?

    (imported from here)
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,960
    Hehe, 3DS costs more than 30 bucks mate, you need to add another 3 at the beginning and another 0 on the end, then swap the $ to £. £3300, or about $5500.

    Although you can get student copies for free.
     
  7. Ehet

    Ehet
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    Joined:
    Nov 5, 2012
    Messages:
    163
    Some screens of my first map mod:
    screenshot_00255.jpg
    screenshot_00252.jpg
    screenshot_00257.jpg
    screenshot_00253.jpg
    screenshot_00251.jpg
     
  8. Keepermaster

    Keepermaster
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    Feb 5, 2014
    Messages:
    64
    Student copies? Can you model HQ cars in them? Also, I do understand why people download programs illegal when they see that price tag. Holy sh**.
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    6,960
    the student license is pretty much the full version of the software. You just cant make money with it (supposedly, like they are going to know) and have to be a student.
     
  10. logoster

    logoster
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    Sep 5, 2012
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    2,082

    ummm, yes, a student copy is pretty much the same as the normal copy (there's probably minor differences, but idk)
     
  11. Keepermaster

    Keepermaster
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    Feb 5, 2014
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    64
    Alright. Well, I do go to school every day, if that counts as being a student, hehe.
     
  12. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
    Messages:
    1,444

    BeamNG.drive.x86 2014-02-25 20-50-16-358.png ...........
     
  13. Suokkola

    Suokkola
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    Joined:
    Dec 27, 2013
    Messages:
    30
    If you want to learn something hard enough..
    7KuPAjw.png

    I'm gonna stop working on the camaro for a while and do some jbeam for this thing :D
    To be honest, I'm actually surprised how easy it is to place nodes and beams/connect them. (for me at least)

    And a HUGE thank you to Nadeox1 for his tutorial :)
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Bajarama :)


    (imported from here)


    (imported from here)
     
    #654 Nadeox1, Feb 26, 2014
    Last edited: Feb 26, 2014
  15. KiloHotel

    KiloHotel
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    Joined:
    Sep 29, 2012
    Messages:
    400
  16. SixSixSevenSeven

    SixSixSevenSeven
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    GF67PS0.png
    First model made outside of sketchup for me. Its wings3d, piece of software I tried to learn once but never got beyond a cube, to be fair I am not far beyond a cube right now either :p
    Not finished. Going to rework just about all of it into something I can actually call a model instead of some boxes thrown together and a hole cut in one... Then probably JBeam it as an exercise (in futility :p).

    I do have a plan for a vehicle in my head, but it will be a while before I am ready to attempt making it, its a fairly crazy design which doesn't help things too much. Combine monster truck, buggy and 3 wheeler :p Start small, work up.
     
  17. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    The zeta x also did a very good job on this track.
     
  18. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    She's coming together slowly...


    (imported from here)
     
  19. Bakasan

    Bakasan
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    Joined:
    Dec 3, 2013
    Messages:
    1,434
    This comes to mind:)
    Midget.png
    It's nice to see that you are finally making something. Once you learn your program, modeling is (sort of) a piece of cake:eek:.
     
  20. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,683
    Soon :) - It seems to be harder to do in BeamNG. The covet rally will start loosing part after 3-4 parts, the D15 offroad gets too jumpy on a land and etc. The buggy is the only vehicle that I managed to drive on it without any problems for the moment.

    Spent my time and modelled a Stadium Lightpole thing.
    Bajarama_LightingSystem.jpg

    So, as I did with Mt.Shell, I'm placing a Day/Night cycle and the track lighting too.

    smZHF1F.jpg
    Bbm4bp8.jpg
    mKLcCQ2.jpg
     
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