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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Dennis-W

    Dennis-W
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  2. Occam's Razer

    Occam's Razer
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  3. aljowen

    aljowen
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    The tunnel from GTA3 immediately came to mind for me but a quick google shows that my memory is fairly naff.
     
  4. Mythbuster

    Mythbuster
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    UI looks cool Tdev. My OCD kinda kills me that the turn signal icons aren't at the same height lol. I still kinda prefer the ultra-sciency-clean one we have currently to be honest :p It's very neat and fits well with the rest of the UI :D

    That's gonna be fun with that jet, or a uhh... motorhome ;)

    Texture that thing with NDo & DDo :D Could put incredible detail into it.
    Speaking of motorhomes. This thing is still being worked on...
    hJY1N.png
     
  5. SHOme1289

    SHOme1289
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    @myth, is that the basic skeleton or is that going to be the final wireframe? I ask because doesnt there have to be more edgeloops for it to deform properly? Looks very blocky, not sure if you are going to add more loops to rectify that? Looks great btw, really coming along great.
     
  6. luchvk

    luchvk
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    I don't have a super computer yet, and I'm sure there are a lot of people who don't too. I'm currently using a two year old mid-range multimedia laptop. So my computer struggles with one T-Series. My computer would beg for mercy if I tried to load 3 T-75's. :p
    ---

    For the sake of on-topicness:

    Geometry corrections are still being done. (I haven't taken any other screenshots for comparison.)

    BMW E46 M3 GTR Progress 151 (Chassis-Rear).png
     
  7. Mythbuster

    Mythbuster
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    @Above: E46 GTR? Lookin cool. EDIT: oh wait, it says it in the top right, lol.

    The wireframe of the basic shape is going to be both the final wireframe and the skeleton. I still need to cut edges into all the detail parts so they correspond with the rest of the body/skeleton.

    It might look really blocky, but these things are 10 meters long, so filling it completely with the node density that the passenger cars have would just lag everyones computer to death. Plus, they are made out of some type of fiberglass and alluminium and wood and such. When they get damaged, they usually just break pieces off and/or split apart at the seams, rather than crumple like a car. Therefore they don't really need many nodes or edgeloops to deform properly, as can be seen here(old pic by the way):
    gZppM.jpg

    On top of that, Gabes boxvan has about the same node density for the walls/roof, and the van he's made is made out of roughly the same sort of materials as these RVs.

    If I end up with something that doesn't work like I think it should, I'll reconsider adding more nodes though :)
     
    #4687 Mythbuster, May 12, 2015
    Last edited: May 12, 2015
  8. SHOme1289

    SHOme1289
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    good to know, I was almost figuring that it was going to be somewhat final since you are right, these dont have "crumple zones" so they would just bash inward, snap pieces off and not generally deform like a car, which is desirable in such a vehicle.

    but that text doh lol :eek::eek:

    you going to make a custom texture and all of that? (This is def my most anticipated vehicle...I can almost imagine it treating my slugtop like a friend and giving me somewhat friendly FPS...cant wait)
     
  9. IBsenoj

    IBsenoj
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    OFFTOPIC

    Find the gem.
    IMG_1799.JPG
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    Mythbuster, if you need blueprints. This thing always sits here.
     
  10. Mythbuster

    Mythbuster
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    Yes I am going to do that :p the texture in the pic is temporary just to visualize it a bit more :p

    Yo man, is there any chance you can measure that RV? I just need the width of the basic bodyshell, the height from the ground to the "sill", and height from the sill to the roof? The length doesn't matter because that's a different wheelbase model :p


    Also, trackwidth(width, measured from center of left front tire to center of the right front), same on the rear outer tires.


    And maybe pics from as many details as you can so I can use them for texturing? Some close-ups of the head and taillights perhaps? A perfect side-on photo of the front and rear wheels?


    I'd be so grateful if you could even get me any of those things. Finding information and good pictures of these RVs is incredibly hard!
     
  11. burilkovdeni

    burilkovdeni
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    Are any of these shot usefull ??
     

    Attached Files:

    • 1986 bounder plan.jpg
    • 1986 bounder.jpg
    • 1986 fleetwood bounder.jpg
    • 1989 bounder back.jpg
  12. g0tsl33p14

    g0tsl33p14
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    Oh something about that door makes me think I will end up in the basement :)
     
  13. vladmir poopin

    vladmir poopin
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    i coulndt find a winnabago one
    download (1).jpg
     
  14. SoHigh00

    SoHigh00
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    So smooth...gotta love normal maps :)
    1.JPG 2.JPG 3.JPG
     
  15. TheAdmiester

    TheAdmiester
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  16. Dummiesman

    Dummiesman
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    Cliff 3.0 - Narwhal2

    (imported from here)
     
  17. Stormdrain

    Stormdrain
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  18. crashmaster

    crashmaster
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    Working on a little something.
    Screenshot (32).png
    Also is there a way to make it so the chains moves without making every single on of them a different object?
    And is it possible to make it attach to the bumper and the hood?
     
  19. luchvk

    luchvk
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    You could try to use two nodes per link or per multiple links (to get better performance). After which you would allow each beam to rotate freely around the nodes, if that's possible.

    It looks cool too by-the-way. :)
     
  20. Dummiesman

    Dummiesman
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    just make a string of beams, one node per chainlink
     
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