1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Car manufacturers are lazy.


    (imported from here)

    (imported from here)


    (imported from here)

    (imported from here)


    But there are exceptions.

    (imported from here)

    (imported from here)



    Exceptions that I will sidestep because I'm lazy.
     
  2. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    1.jpg
    2.jpg
    3.jpg

    Twin Turbo 2.6L I6 in the 200BX

    It IS possible, no chassis mods, and the turbos connect to the vanilla racing exhaust and vanilla intercooler.
     
  3. Goosah

    Goosah
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790

    (imported from here)

    Dusting off the old Sprinter project. Lets see if I can figure out how to do nice normals and ao now that I've done better unwrapping.
     
    #4623 Goosah, May 3, 2015
    Last edited: May 3, 2015
  4. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
  5. xerodephex

    xerodephex
    Expand Collapse

    Joined:
    Sep 14, 2013
    Messages:
    130
    Here's mine:
    Capture3.PNG
     
  6. BlueScreen

    BlueScreen
    Expand Collapse

    Joined:
    Apr 5, 2014
    Messages:
    624
    rip graphics card

    Very nice rims though.
     
  7. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    'here we go again'

    (imported from here)

    - - - Updated - - -

    :3
     
  8. LT. Smell My

    LT. Smell My
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    368
    I guess since were on the rim topic, some Mopar steelies.
     

    Attached Files:

    • moparcoprims.blend.png
  9. SoHigh00

    SoHigh00
    Expand Collapse

    Joined:
    Nov 11, 2013
    Messages:
    506
    Looks pretty cool! But in my opinion, you should try to merge/collapse the spokes with the rim if possible and add more polys to define that missing line.
    1.JPG
    Little details like these is what makes the rim pop in my opinion. Right now it looks like the spokes are superglued on :)
     
  10. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    I ended up making the normal version instead .. err, a normal/custom mix :p

    (imported from here)
     
  11. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Nice rim jobs guys.
     
  12. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    ...was waiting for that
     
  13. SuperNoob05

    SuperNoob05
    Expand Collapse

    Joined:
    Jan 4, 2015
    Messages:
    1,289
    Taking suggestions (that aren't even directed at me :p)

    Screenshot (30).png


    screenshot_00006.jpg

    --edit--

    Okay, so after 3 hours of Jbeaming, the jbeam is nearing completion.
    The only things that are left to do would be coltris, deciding on how heavy it should be and a model.
    Here's how it looks so far.
    screenshot_00007.jpg
     
    #4633 SuperNoob05, May 3, 2015
    Last edited: May 3, 2015
  14. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    I call it the Gavrolet Moonte Hawko...
    hzYpW.jpg hzZLP.jpg

    EDIT: Now with more hops.
    hA1t8.jpg
     
    #4634 Mythbuster, May 3, 2015
    Last edited: May 3, 2015
  15. vladmir poopin

    vladmir poopin
    Expand Collapse
    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
  16. AR162B

    AR162B
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    830
    But does the engine move while using the hydraulics? :p
     
  17. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Yes. It does now. Not quite as much as on the Roadkill car though, don't know why). I had to butcher the engine mounts and suspension and driveshaft quite a bit.. Basically I just made all of Gabes hard work a lot worse :p Driveshaft is now solid since even the slightest telescopic version would make the engine movement invisible. The suspension is a lot worse to allow the axle to come forward a lot, aaand the engine mounts only hold the engine side to side, not forwards and backwards :p
     
  18. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    screenshot_00010.jpg

    UV mapped, AO baked(though I haven't set up materials properly yet) and in-game. Only clips through sway bar and power steering.
     
  19. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,075
    New tacho WIP, completely in SVG and very easy to modify:
     
  20. Godzilla!

    Godzilla!
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    2,248
    Looks really good.

    I think for the finishing touch is make the last part of the tachometer red like a red line. Something like this:
    200BX/Sunburst
    screenshot_00212.png.thumb3.jpg

    D-Series/Roamer/H-Series/GM
    screenshot_00212.png.thumb2.jpg

    Bolide/SBR4?
    screenshot_00212.png.thumb4.jpg
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice