Car manufacturers are lazy. (imported from here) (imported from here) (imported from here) (imported from here) But there are exceptions. (imported from here) (imported from here) Exceptions that I will sidestep because I'm lazy.
Twin Turbo 2.6L I6 in the 200BX It IS possible, no chassis mods, and the turbos connect to the vanilla racing exhaust and vanilla intercooler.
(imported from here) Dusting off the old Sprinter project. Lets see if I can figure out how to do nice normals and ao now that I've done better unwrapping.
Looks pretty cool! But in my opinion, you should try to merge/collapse the spokes with the rim if possible and add more polys to define that missing line. Little details like these is what makes the rim pop in my opinion. Right now it looks like the spokes are superglued on
Taking suggestions (that aren't even directed at me ) --edit-- Okay, so after 3 hours of Jbeaming, the jbeam is nearing completion. The only things that are left to do would be coltris, deciding on how heavy it should be and a model. Here's how it looks so far.
Yes. It does now. Not quite as much as on the Roadkill car though, don't know why). I had to butcher the engine mounts and suspension and driveshaft quite a bit.. Basically I just made all of Gabes hard work a lot worse Driveshaft is now solid since even the slightest telescopic version would make the engine movement invisible. The suspension is a lot worse to allow the axle to come forward a lot, aaand the engine mounts only hold the engine side to side, not forwards and backwards
UV mapped, AO baked(though I haven't set up materials properly yet) and in-game. Only clips through sway bar and power steering.
Looks really good. I think for the finishing touch is make the last part of the tachometer red like a red line. Something like this: 200BX/Sunburst D-Series/Roamer/H-Series/GM Bolide/SBR4?