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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. DHR

    DHR
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    Apr 6, 2013
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    110
    Reset to world and then center to pivot/or object
     
  2. Brett

    Brett
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    Jul 27, 2013
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    Start of the Hilux door/cab panel.
    3VtmM.jpg
     
  3. RockCrwlr

    RockCrwlr
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    First render I have done. Pretty crappy :eek:
     

    Attached Files:

    • render.jpg
    • render2.jpg
    • Like Like x 2
  4. Dr. Acula

    Dr. Acula
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    Aug 4, 2013
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    Starting back on a Hot Rod I modeled 2 or 3 years ago, at the time I only got as far as modelling the body and the wheels, so currently working on the chassis. Should have the car finished within 2-3 weeks, depending on how focused I can be, considering this is all just in my spare time :p

    Community Showroom thread: http://www.beamng.com/threads/1630-Hot-Rod-33-Ford-Coup

     
    #24 Dr. Acula, Aug 7, 2013
    Last edited: Aug 7, 2013
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  5. skiper

    skiper
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    I can not change the Z axis coordinates on the road
    b9.jpg
     
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  6. Alastair

    Alastair
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    Unimog 435
     

    Attached Files:

    • unimog001.png
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  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    NLabs Night Edition :D


    All lamps projects 512 Size Shadows. No FPS Drops, could run on it at 78FPS stable (I get 20-25FPS on Official maps).
     
    #27 Nadeox1, Aug 7, 2013
    Last edited: Aug 7, 2013
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  8. Treevus

    Treevus
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    Feb 10, 2013
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    Wow, that night version is looking nice. :D


    I tried a spec map on my trash can. I like the results. :)

    screenshot_00002.png
     
    • Like Like x 1
  9. dkutch

    dkutch
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    Mar 24, 2013
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    Rear suspension on...
     

    Attached Files:

    • ss (2013-08-07 at 12.27.13).png
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  10. Alastair

    Alastair
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    Unimog 435 Day 2
     

    Attached Files:

    • unimog435screen002.png
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  11. juju

    juju
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    It's a start :)

    3WoB1.jpg

    3WoC9.jpg
     
    • Agree Agree x 1
  12. dkutch

    dkutch
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    Looks good, are you making a Crown Vic too?
     
  13. juju

    juju
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    Actually not at all :p

    I'm making a fictional car based on 70's Muscle cars (I also have the body mesh almost done, needs some more work, separate parts and smoothing tweaking.)
    I was wondering, I've looked at reference pictures and some of the frames had leaf springs, while others... not (and the frames were stock, not new ones). Do you think it's correct to use coil springs for a car of that era?
     
  14. dkutch

    dkutch
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    Depends on what vehicle. GM use mostly coils and links back then at all 4 corners, ford used both leaf springs, and coils, and chrysler use torsion bars in the front, and leaf springs out back.
     
  15. juju

    juju
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    Thanks for the anwser, going to do like GM, it fits more the style I want it to be :)
     
  16. LT. Smell My

    LT. Smell My
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    Something im gonna try to (maybe) put in game if I feel like giving a complete look. :) (crap render)
     

    Attached Files:

    • Van.png
    • Like Like x 1
  17. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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  18. dkutch

    dkutch
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    That was my initial thought too... lol


    More progress on the 1930 Ford. Thanks for Gabe for letting me use the D-15 as a starting point:
     

    Attached Files:

    • ss (2013-08-08 at 05.12.19).png
    • ss (2013-08-08 at 05.15.46).png
    #38 dkutch, Aug 8, 2013
    Last edited: Aug 8, 2013
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    (imported from here)

    Adding some normals too :D
     
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  20. DaJeroen

    DaJeroen
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    Aug 4, 2013
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    77
    Could you link the thread or post more screens of that map :)?
     
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