IMO needs either a thick border between the lights and body or a thinner border and to be recessed a fair bit. It looks a bit like the style of the new Dodge Chargers. I know it's a prototype but I'm not sure what direction you were planning on going. I do like the early concept though.
I'm actually going for a shape where the taillights make the corner bit. More like the Porsche 918, only leveled with the bodywork instead of sinking in. I'm keeping this, not really sure what to do around them though. Dammit, I'm spamming model pictures again.
I think that so far it looks ok. Personally, I would probably reduce the length of the trunk though, and possibly use a different style rear wing/spoiler. I don't know how the front of the car is going to look, so I can't compare the rear and the front right now.
The spoiler wasn't actually something I thought looked good, people just think its "cool" lol. Its modeled after an 89 Camry
Yeah, in this case I think that a spoiler may be able to work with the car, but the one you currently have looks out of place to me.
Looks good to me in my opinion but try to fix this part i encircled. The wheel archer doesn't have a nice arch line.
Depends on what the rest of the rear is going to look like, for me anyway. I like the general shape of the tailights.
I think this may not be what you're going for but it looks like it could end up being a modern Covetta Bolide. Sent from my BLU ADVANCE 4.0 using Tapatalk
Actually, it is quite inspired by 1980's supercars. It will have a central exhaust and a big diffuser though.
Thanks. Right now, the model has: 24,877 vertices 17,981 faces 36,703 tris I'm predicting that it will end up having around 60k-70k tris, around 50k vertices, and about 40k faces. If I left out a number you wanted just tell me and I'll try to provide it.
As far as I know, the jbeam structure for the chassis of the car is completed. Of course I may/will need to make adjustments to it, but I have a feeling that this will be a good base. Now what I have to do is transfer the structure to BeamNG and start working on the flexbodies and whatever else is needed to get the physics working.
At the risk of sounding rude, you have made a pretty big mistake in leaving JBeam as an afterthought. I can't count how many projects have reached 'completion' in the terms of modeling and texturing, only to die once the modder has to start JBeam work. It's not as easy as you seem to think, and there are some pretty serious mechanical considerations that aren't entirely simple concepts to those who don't know vehicle mechanics inside and out. Perhaps you can get someone to do this for you, but most of the best are busy with their own work. And if you do choose to do this yourself, don't expect to get the above vehicles setup within just a few hours or days. Take your time to understand the concepts, perhaps even attack a simpler project that includes making a JBeam from scratch. You'll be better for it.
Do you think he knows what they are? I'm interested to see what bumpers he will come up with, Won't be surprised if he rips a '69 Charger bumper... -Edit- I just had a second look at the cars, How the hell are you going to put bumpers on it? The ass end curves up way to far and the front lights on one of them look like they are ripped from the Moonhawk and they drag on the fucking ground, Hey cootor watch that speed bump will ya, Oh shit peter we just lost our headlights...
As far as I know, he doesn't plan to put any on. And yes, the moon....well has a stunning resemblance to the moonhawk, but with no bumpers and circular headlights.