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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Brett

    Brett
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    Jul 27, 2013
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    300
    Love the solid axle in the front.

    IFS, goddamnit.
     
  2. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
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    717
  3. luchvk

    luchvk
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    Aug 23, 2013
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    252
    I thought that this would be cool to share so I decided to do so.

    For some time I've wanted to make a fantasy car, but I've been fumbling with design ideas and I just couldn't think of anything that was appealing to me. With my inability to sleep yesterday I thought of a design that I can work with and that I like (good thing I reacted fast, I almost lost the mental image :p). That being said, this is still a very, VERY, rough sketch. The design needs a massive overhaul with proportioning and details. Even though this is true, I still like the base of the design and what I'm able to do with it.

    (It's supposed to be a supercar)

    Scan0013.jpg

    Also, no need to worry about the GTR, I'm going to finish it before I even start serious design work for this. :)
     
    #3463 luchvk, Oct 25, 2014
    Last edited: Oct 25, 2014
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    14,695
    Something different today.

    As I was preparing to make a new video, I thought of having a different kind of AI, something that would fit my EndlessHighway map. (Or on a new map I created just for the next video)
    On my previous videos, the car I used to chase was just a car that had throttle stuck on 100%, so it didn't steer or anything. That wasn't really great, so I came up with this:
    The idea is of having an AI that kept driving along an Axis. If you pushed it away the axis, it would return on it.
    At first I thought of just using the Waypoints mod, but sadly it crashes on experimental, so I started messing with the default AI modes, and managed to cheat one of them with the help of Miura.

    This AI simply keeps the direction I assign to it. If I tell it to drive on the Y axis, it will do so and will also do something to prevent going out of path.
    Here's a demostration video:


    This little thing would be pretty useful to create more realistic 'chase videos' :)


    EDIT- Here's the video for which I made this thing for

    https://www.youtube.com/watch?v=jDgl2HsUcms
     
    #3464 Nadeox1, Oct 25, 2014
    Last edited by a moderator: Oct 21, 2015
  5. CarlosAir

    CarlosAir
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    Nov 16, 2013
    Messages:
    336
    I guess we needed a place where to take off the B-25.


    (imported from here)


    (imported from here)


    (imported from here)

    WIP
     
  6. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,232
    I had that very idea before. Unfortunately, my lackadaisical method and less-than-proficient programming experience caused the AI to periodically spin out at random (usually when the player is turning) and pursue the player instead.

    Hell, if we as a community could just find a way to take the above, and deform the result with a spline, we'd basically have freeway traffic AI.
     
  7. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    More n/b work... Thanks to Dkutch I've got suspension blueprints, so the suspension is 1:1 accurate with the real car. Now I just need to match the rest of the bodyshape with the car and then do some texture/materials work, then it's done :)
    Model by Chong McBong :)
    crspC.jpg
     
  8. IamNameless

    IamNameless
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    Oct 16, 2014
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    72
    What car is that?
     
  9. Mythbuster

    Mythbuster
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    A Ford Sierra RS500 Cosworth :)
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    One which was released on the forums already but of a quality that can only be described as russian rather than Mythbuster extraordinaire.
     
  11. JAM3SwGAM3S

    JAM3SwGAM3S
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    Jul 1, 2013
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    380

    (imported from here)
     
  12. Mythbuster

    Mythbuster
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    Still need to fix that radiator so it can't clip through the front... :)
    crA46.jpg crA7u.jpg
     
  13. BlueScreen

    BlueScreen
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    Apr 5, 2014
    Messages:
    624
    Now I only need to do the rear end, and the body is finished. Then I'll have to do the structure and crop the body into panels.
    front2.png
    Also need to curve the pillars, the windows are placeholders right now.
     
  14. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    1,445
  15. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    77km/h slalom with no skidsounds or tiremarks, and doesn't pull more than 0.95G in a corner... No more Mr nice Ford.:mad:
    crT34.jpg

    Of course I hit the very last block...
    crTew.jpg crThH.jpg
     
    #3475 Mythbuster, Oct 26, 2014
    Last edited: Oct 26, 2014
  16. VeyronEB

    VeyronEB
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    Aug 5, 2012
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    1,537
    Defiantly my most anticipated mod atm, it will be great to have yet another car that handles properly :D

    Great work on it. Chong McBong made some great GTA models in the past so good choice of mesh too.
     
  17. Wolf

    Wolf
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    Joined:
    Feb 21, 2014
    Messages:
    285
    I've started to work on this project again, The Nova is in the waiting line again.
    Tweaked the suspension to suit, The car actually feels like it has rear drum brakes now.
    The next to be fixed is the missing textures.
    screenshot_00012.png
     
  18. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    669
    Agh I know it's crappy ea9a8c063b.jpg This seems really similar to the Chaser. Should I continue?
     

    Attached Files:

    • 328c91cb93.jpg
    #3478 TYLERTJ, Oct 27, 2014
    Last edited: Oct 27, 2014
  19. BlueScreen

    BlueScreen
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    Apr 5, 2014
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    624
    Taillight prototype:
    rear2.png
    Thoughts? I really need feedback on this thing :/

    Edit: Inspired by Porsche 918, Corvette c7, and Pagani Zonda (yep).
     
    #3479 BlueScreen, Oct 27, 2014
    Last edited: Oct 27, 2014
  20. Again_Dejavu

    Again_Dejavu
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    Dec 26, 2013
    Messages:
    717
    It's neat. Need a car enthusiast to really critique it.
     
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