Gotta love 123D Catch for reference model Thanks to Mythbuster to remind me of 123D Catch. https://skfb.ly/BDQG
Stupid Audi. (imported from here) In experimental. edit: Forgot to mention minor meshwork: fixed polyflow in some areas, fixed front suspension, fixed airbox, added some nice badging that I could do through normalmap but nahhhh. Pleased to be working on my nugget of a car again (imported from here) (imported from here) needs colours, ao bake, normalmaps and shit tonnes of other things but man FUCK unwrapping
Wow, very nice and detailed! How many reference points did you add on the pictures? Or did you simply take hundreds from every angle? I have some issues getting details to look right.
This is probably my most anticipated mod so far, mainly because it's a very "everyday" car and the first road legal Audi we'll have in BeamNG.
@above Maan, that "stupid Audi" looks freakin great! Did some progress with the engine textures today...
I think it is probably fair to say that as a community we should probably apologize for all of the stress that we may have caused you. Even if there have been other more apparent causes of issues i doubt that all of the pressure that has been placed on you and the other developers by us has helped. So, yeah, sorry about that. Hope you can get your head sorted out soon.
Hey! No ref. points needed. I took 20 photos from the engine bay. 9 of them from higher angle. I´m surprised by the result. See attachment for pics used. This dash bit was done by only six photos: https://skfb.ly/BDPM And whole car was done with 37 pics. Results are not very good since reflective objects cause problems. It´s still helpfull for basic dimensions. https://skfb.ly/BDQB
I'm glad my exams are over, now time to work on this car. Answers -Yea, front leaf suspension. I might replace that with coil springs. -Yea the radiator support thing or i don't know what the hell you call that is big. Ill fix that.