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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Zero ibishu's left

    Zero ibishu's left
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    Jul 29, 2021
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    510
    Claps hands Vigorously, because He like what he see.
    --- Post updated ---
    Nothing, besides the body..
     
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  2. Franz027

    Franz027
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    May 8, 2020
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    4,067
    Thanks...
     
  3. Dummy1102

    Dummy1102
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    Sep 19, 2021
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    104
    OMG i love it
     
  4. Dean Wang

    Dean Wang
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    Sep 22, 2016
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    2,177
    altima locked in
    BlenderC__Users_rui_Documents_altiblend11_12_202112_15_43AM.png
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Jul 10, 2020
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    10,058
    My universal gun is functional and aimable now. If you aim high enough, you can have an insane range and reach a really long distance, like a sniper rifle but way less precise lol. You can also try to shoot at your own hood if you want for some reason, but the bullets don't collide with your own vehicle. If they could collide, then with the current setup they would collide with each other, and they are all in the same place initially, so the car would explode if you tried to shoot (yes I tested it and it happens lol)
    1.png 2.png 3.png 4.png
    Biggest issue with it right now is that it only has 100 bullets. There's a reason, for 100 bullets I needed around 1500 lines of Jbeam code. Each bullet is a single node, but each one needs to have a separate launcher. A launcher works like in the cannon, it consists of 2 nodes (which take more weight than the bullets), 2 thrusters (one for shooting and the other for recoil), 4 beams that keep both the launcher and bullet in place, generate the launching force and trigger the breakage of holding beams, and also 3 slidenode definitions, 1 for the bullet and 3 for the launcher. Each bullet and break beam also has its ID used in the LUA controller, + additionally each group of beams has its own breakgroup. So these 1500 lines are pretty long, and the whole file with 100 bullets is almost 100KB, while the Jbeam of the gun itself if less than 10KB. For comparison the biggest Jbeam file of the Maluch is 63KB and average there is around 10KB. Adding 10 times more lines to this 100KB bullets file wouldn't be an optimal solution, so I will add more bullets as separate files, I'm aiming to have 1000 in total. Also I probably need to add an ammo belt, it will be optional, you will be able to have invisible ammo if you want. After that just testing and release hopefully.

    EDIT: Turns out that 1000 bullets is not really the best idea... It's really laggy and makes the car too top-heavy, and it also isn't too realistic. 300 bullets with a 10 bullets/second fire rate seems like the most reasonable option, but there are also other options available if you want.
    ddsasdaw.png
     
    #30085 Agent_Y, Nov 12, 2021
    Last edited: Nov 13, 2021
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  6. Dean Wang

    Dean Wang
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    Blender_C__Users_rui_Documents_altiblend11_15_202111_10_15PM.png Blender_C__Users_rui_Documents_altiblend11_15_202111_11_37PM.png BlenderC__Users_rui_Documents_altiblend11_16_20213_42_07AM.png
     
    #30086 Dean Wang, Nov 16, 2021
    Last edited: Nov 16, 2021
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  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    First time making completely scratch textures myself, usually my friend does them, but he hasn't learned PBR enough to make something like this. I'm pretty happy with it.
    asdde.png
    Edit: Animated now! (Also bullets are smaller because the belt was way too long with original size lol)
     
    #30087 Agent_Y, Nov 16, 2021
    Last edited: Nov 17, 2021
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  8. AgentMooshroom5

    AgentMooshroom5
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    Adventures in porting
     
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  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    D-Series support
    wdasd.png
    The mod is close to release now, maybe a few days
     
    • Like Like x 15
  10. LJ74

    LJ74
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    Oct 27, 2018
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    1,904
    upload_2021-11-18_8-2-8.png upload_2021-11-18_8-2-20.png
     
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  11. Szeroki Pędzel

    Szeroki Pędzel
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    Banned

    Joined:
    Dec 23, 2019
    Messages:
    115
    hi guys
    im askin for some help with making a beamng ibishu van mod (idk how to call it). Model is far from perfect, i edited it in 3h and it needs some fixes here and there but for begginning i guess its enough. its based on daewoo damas/suzuki carry from around 88-95. it has to use its own frame coz the pigeon is too long and i edited it so it'll fit. temporarly i dropped the models file into common.zip\pigeon\pigeon_mechanical.dae
     

    Attached Files:

    • screenshot_2021-11-17_20-53-56.png
    • screenshot_2021-11-17_20-33-31.png
    • Like Like x 16
  12. a plane guy

    a plane guy
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    Mar 14, 2021
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    Unusual but cool
     
  13. adrian2013

    adrian2013
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    Oct 12, 2014
    Messages:
    678
    Have been working on an new version of the miramar wagon for a while now, oh and a personal copy of you know what with all current up to date features
    screenshot_2021-11-17_14-53-14.png screenshot_2021-11-17_14-51-27.png screenshot_2021-11-17_14-48-34.png
     
    • Like Like x 9
  14. Shuddair

    Shuddair
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    Dec 16, 2020
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    269
    If you are shortening it a certain amount I reckon you could put it on the widgeon frame instead.
     
  15. moses72

    moses72
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    Feb 4, 2021
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    2,186
    it's cool but i would suggest editing the van upfit to match the lines of the cab
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Stationary gun variant, dummy not included, just spawned it here for fun
    wdsaasd.png
     
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  17. Szeroki Pędzel

    Szeroki Pędzel
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    Banned

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    Dec 23, 2019
    Messages:
    115
    it doesnt need to as i modified pigeon frame and it fits great.
     
  18. Szeroki Pędzel

    Szeroki Pędzel
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    Banned

    Joined:
    Dec 23, 2019
    Messages:
    115
    all right a little update for it
    ive kinda edited jbeam so it fits the car
    car needs front suspension jbeam fix, in front there is some jbeam glitch, brakes, radiator has some glitches idk why and plates need to be in diffrent place
    overall i guess its going in a good direction
    --- Post updated ---
    i have model of it im planning it but i cant figure how to add parts. also im gonna make towos version which is half personal half delivery car
     

    Attached Files:

    • screenshot_2021-11-20_00-10-17.png
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  19. Szeroki Pędzel

    Szeroki Pędzel
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    Banned

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    Dec 23, 2019
    Messages:
    115
    i fixed the bumper now the problem is wheel and plates placement
     
    #30099 Szeroki Pędzel, Nov 20, 2021
    Last edited: Nov 20, 2021
  20. StivJocuri

    StivJocuri
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    Joined:
    Jan 1, 2017
    Messages:
    213
    Toccata and Fugue starts playing
    screenshot_2021-11-20_17-40-33.png
     
    • Like Like x 21
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