Something very random I made: a modular lego piece that I can make any length I want in Jbeam, if I add more models I will be able to make many different shapes of pieces. It's also colorable and has all he official lego color presets. Don't expect any released mod out of it yet, it's just me learning basic modeling. Edit: Already making complex stuff with it lol
MFD? The wiki is out-of-date and the new documentation is not up-to-date, but I have made some things for Rigs or Rods in the past (9 or so years ago), I think that helped in understanding the jbeam structure better. There is some weird shading around the fenders on the bed, but I can't find anything about normals in Blender. I added the box to the long frame and made a side-exit exhaust. The picture is the long exhaust as it should be. (stuck the engine in the frame-slot for easier debugging) This is working, but for some reason moving node ex4 and ex8 makes it not work. Same thing with the side exhaust, deleting all beams and nodes except ex1 made it not work. Not touching ex4 and ex8 made it work. (I'm clueless why).
The mesh needs nodes in specific places to act as coordinates, so the game can tell the height, width and stuff and also how much it deformed, not sure how it works exactly, but if the game chose those nodes for it then you shouldn't touch them.
It's fine, stock Utah is very heavy in the vegetation department, I've removed most of that. FPS is about the same for both versions on my end, both still over 100fps The tracks aren't mesh/TTStatics objects, they are moulded into the actual terrain and use decalroads etc like factory maps, so the LoD system is all working. Objects I've added to the map also use LoD
AHHH,I see atleast 4 drift track! I really want to come to your house right now, and hug you, then drive back.
New skins Also working on tuning the PID controller for the bikes handling, don't get your hopes up, probably won't work.
Looks absolutely great! This is Beamng so anything is possible, its just a matter of finding the way there