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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Agent_Y

    Agent_Y
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    Something very random I made: a modular lego piece that I can make any length I want in Jbeam, if I add more models I will be able to make many different shapes of pieces. It's also colorable and has all he official lego color presets. Don't expect any released mod out of it yet, it's just me learning basic modeling.
    asdsd.png
    Edit: Already making complex stuff with it lol
    20210506_194533.png
     
    #28981 Agent_Y, May 6, 2021
    Last edited: May 6, 2021
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  2. FordKing

    FordKing
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    bricc
     
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  3. HadACoolName

    HadACoolName
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    You don't have to reply to everything. This isn't your DM's
     
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  4. jordaniwick

    jordaniwick
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  5. Bling_T

    Bling_T
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    MFD?

    The wiki is out-of-date and the new documentation is not up-to-date, but I have made some things for Rigs or Rods in the past (9 or so years ago), I think that helped in understanding the jbeam structure better.
    There is some weird shading around the fenders on the bed, but I can't find anything about normals in Blender.

    I added the box to the long frame and made a side-exit exhaust.
    The picture is the long exhaust as it should be. (stuck the engine in the frame-slot for easier debugging)
    This is working, but for some reason moving node ex4 and ex8 makes it not work. Same thing with the side exhaust, deleting all beams and nodes except ex1 made it not work. Not touching ex4 and ex8 made it work. (I'm clueless why).
     

    Attached Files:

    • beamng_pigeon_long_exhaust.png
  6. Agent_Y

    Agent_Y
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    The mesh needs nodes in specific places to act as coordinates, so the game can tell the height, width and stuff and also how much it deformed, not sure how it works exactly, but if the game chose those nodes for it then you shouldn't touch them.
     
  7. DrowsySam

    DrowsySam
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    Jul 30, 2013
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    Coming soon to a repo near you.

    screenshot_2021-04-30_23-48-56.png screenshot_2021-04-30_23-49-36.png screenshot_2021-04-30_23-50-16.png screenshot_2021-04-30_23-50-42.png screenshot_2021-04-30_23-51-26.png screenshot_2021-04-30_23-52-09.png screenshot_2021-04-30_23-52-34.png screenshot_2021-04-30_23-53-03.png screenshot_2021-04-30_23-54-07.png screenshot_2021-04-30_23-56-56.png screenshot_2021-05-01_00-02-24.png screenshot_2021-05-01_00-03-28.png screenshot_2021-05-03_00-36-43.png screenshot_2021-05-07_20-26-53.png screenshot_2021-05-07_20-27-43.png screenshot_2021-05-07_20-29-08.png screenshot_2021-05-07_20-30-31.png screenshot_2021-04-30_23-47-57.png
    screenshot_2021-04-30_23-48-33.png

    Apologies for photo spam
     
    #28987 DrowsySam, May 7, 2021
    Last edited: May 7, 2021
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  8. DrowsySam

    DrowsySam
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    It's fine, stock Utah is very heavy in the vegetation department, I've removed most of that. FPS is about the same for both versions on my end, both still over 100fps :)

    The tracks aren't mesh/TTStatics objects, they are moulded into the actual terrain and use decalroads etc like factory maps, so the LoD system is all working. Objects I've added to the map also use LoD
     
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  9. NOCARGO

    NOCARGO
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    Very handy indeed, excellent testing site :D
     
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  10. SuperAusten64

    SuperAusten64
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    The "D" stands for "Drip"
    screenshot_2021-05-08_22-38-16.png
     
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  11. Jakux

    Jakux
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    Don't tell me you can now put *shoes* on any wheels...
     
  12. CRGZ

    CRGZ
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    Sep 12, 2020
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    New skins :)
    Also working on tuning the PID controller for the bikes handling, don't get your hopes up, probably won't work.
     
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  13. Brother_Dave

    Brother_Dave
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    Looks absolutely great! This is Beamng so anything is possible, its just a matter of finding the way there :p
     
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  14. SuperShep1

    SuperShep1
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    ok this is kind of off-topic but that reminds me of this
    screenshot_2021-05-07_15-15-05.png
     
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  15. Penguin72

    Penguin72
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    Those wheels are... interesting.
     
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