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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. etca1515

    etca1515
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    The Jbeam looks way better than the one from Driver, passenger and loads. Keep up the good work!
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The weight distribution was wrong because I based it on "Average human weight distribution" instead of "Average EUROPEAN human weight distribution"... Africa and Asia messed up the world average lol, what a fail
    I fixed it and added adjustable weight:
    weight.png

    You need to add I6 Fleet, I6 Taxi and I6 Rusty Derby Taxi with hood exhaust
     
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    • Agree Agree x 1
  3. Jakux

    Jakux
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    Heh, got a name for it: Ignominious
     
  4. Franz027

    Franz027
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    This dummy will be selectable in cars?
    By the way, Nice mod!
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That's the plan, it will work on every car like my other mods, though for mod cars you will have to adjust the position yourself as I can't possibly make presets for every mod in existence. You will even be able to add a dummy "passenger" to the standalone dummy and have 2 dummies as 1 vehicle if all goes according to the plan.
     
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  6. Franz027

    Franz027
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    Okk. Thank ya
     
  7. Agent_Y

    Agent_Y
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    BeamNG Team

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    That one has unmodified Stig Jbeam that doesn't fit the shape at all. And the old dummy prop mod has a very... special Jbeam, it looks like an alien lol.
    sdaasdasdasd.png
    For now the CrashHard Dummy is the only one with good Jbeam, I can never get as good as that, but it has a lot of nodes and beams which lags the game.
     
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  8. DaddelZeit

    DaddelZeit
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    Like this?
    BeamNGdrive-0213011175-RELEASE-x641002202121_20_03.png
    --- Post updated ---
    BeamNGdrive-0213011175-RELEASE-x641002202121_33_26.png
     
    • Like Like x 8
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I have fixed the biggest issues with the dummy 3D model. I added wrists that were missing, finished the head 3D model that was unfinished at the bottom and was also see-through from the inside, and also fixed the abdomen only having one-sided faces everywhere which made it partially invisible from certain angles. Now it needs a new UV map and new textures, for the black parts I'll just reuse the in-game black plastic textures because they look good, the rest will be custom and skinnable.
    model.png

    Edit: Prepared everything for making new UV maps and textures but I have next to no experience in it so it will take a while
     
    #27949 Agent_Y, Feb 11, 2021
    Last edited: Feb 11, 2021
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  10. DaddelZeit

    DaddelZeit
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    upload_2021-2-11_11-55-37.png
     
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  11. Agent_Y

    Agent_Y
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    I think the I6 Fleet should be cheaper than the normal I6 and than the normal Fleet as the Fleet is cheaper than the V8 and the I6 is cheaper than the V8, and also the Taxi I6 should be cheaper than the normal taxi and than the V8. You need to rearrange that.
     
    • Agree Agree x 2
  12. DaddelZeit

    DaddelZeit
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    The I6 Fleet is actually I6 Injection spec, so it's supposed to come after the normal I6, but before the I6 Injection. I'll do what I can about the V8/I6 Ratio tho.
    --- Post updated ---
    upload_2021-2-11_15-24-54.png
    Is this better @Agent_Y ?
     
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah this looks more reasonable, idk what the real I6 to V8 ratio is because other cars in the game don't have that many I6 options, maybe just the I6 Sport could be more expensive because of the wheels
     
  14. HeepXJ40

    HeepXJ40
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    Bought a new mk4 golf after selling the Jolf, so progress is continuing finally.

    Modelled the golf front end, also did mesh tweaks to the jetta front end.


    Started modelling a little bit of the chassis/interior/underbody stuff. Need more scans and references for solid progress but it's a start.
     
    • Like Like x 20
  15. DominoHut

    DominoHut
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    Jul 9, 2020
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    I'm not sure if this is the right place to ask for tips, but I don't wanna create a new thread because I barely even started this mod
    upload_2021-2-12_18-28-37.png
    Alright so I created the exterior of my car using reference blueprints but there aren't blueprints for the bottom/interior so I'm not sure where to start for that
    should I just wing it and fix it up over time?
    upload_2021-2-12_18-28-23.png upload_2021-2-12_18-27-48.png
    Look at my body compared to, for example the moon hawk body
     
    • Like Like x 4
  16. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    • Agree Agree x 2
  17. Sithhy™

    Sithhy™
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    Pretty much. The best way to get the interiour more or less right is to find photos of the inside of the car, be it while it's being rebuilt or just taken apart
     
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  18. DaddelZeit

    DaddelZeit
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    upload_2021-2-13_18-42-44.png
     
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  19. CrashHard

    CrashHard
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    Some more tweaking on the new guardrail prop
     
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  20. StivJocuri

    StivJocuri
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    Jan 1, 2017
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    screenshot_2021-02-13_23-45-53.png screenshot_2021-02-13_23-46-24.png screenshot_2021-02-14_01-13-22.png
     
    • Like Like x 7
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