Huh, yesterday I completed the whole GTA 4 content with dlc. Considence? Also, this map in beamng will be probably known as an fps killer
If done well, I don't see the reason. GTA maps have IIRC 4 levels of detail, also divided in different sections and rendered only when the player is in or near that place. Recently WCUSA was divided into multiple parts to improve rendering times and FPS, just like GTA. There was already a port of LC (at least the airport was in full detail) and it ran pretty much Ok, even if it didn't had any LOD whatsoever.
Working on some more stuff for my first mod. It will have EVERY SINGLE engine and intake in the game (except if some are similar enough to make 1 generic one like all the stage 2 and 3 stuff) so it's gonna take a while... Maybe I'll add transmissions too in future updates?
I've been working on a small map lately, as of now I finally understood saving terrains etc. Currently, this is what it looks like: It only has partial AI support, since there are no spawnpoints the AI could use: It's based off of the old menu screen for anyone wondering: Also the ocean is colored in a nice blue:
drowsy this .dae don't have collision https://www.beamng.com/attachments/rush2stunttrack-zip.596915/ 1) Optimize the model's collision triangles 2) Fill in the center mountain with a traversable (rock crawling) terrain. 3) Fill in the lower level with rocky, rolling hill-type terrain. 4) Confirm all ramp curve shapes drivability. 5) Add black/dark grey volumetric fog to top half of height of map. 6) Set default gravity in-game lower than Earth's, closer to Venus or Mars. 7) Make new textures: dark blue balls, black background with lilac balls, giant grid on the top platform and the letters that written RUSH2 on the bottom platform. 8) Change the height of the medium yellow ramp and place a small pink ramp that is close to the giant orange ramp. 9) Export and upload to forum.
My first working 100% scratch made Jbeam! Yes I am making a dummy, with B25Mitch's model and texture with permission, my goal is to have it both as a standalone prop and as a driver/passengers for any vehicle including mods. It will be breakable (probably not deformable as that would look really weird and wouldn't be allowed on the repo lol), skinnable (simple skins like yellow version or police uniform), resizable (to fit small cars), I want it to be possible to put a few of these in a bus, or one lying on an ambulance stretcher or inside a van. The community deserves a dummy mod that doesn't spam the console with errors and is easy to set up (no offense to CrashHard, his dummy is amazing but it's a pain to set up and all the errors lag the game). Long term plans include custom parts like hats or fake plastic moustaches, and a female version. Don't expect this any soon, this boxy Jbeam thing is literally all I have so far, most time I spent making sure it won't conflict with any other mods that have dummies.