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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. vmlinuz

    vmlinuz
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    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Wow!!! What game is that from?
     
  2. DomAviation

    DomAviation
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    Joined:
    Sep 3, 2020
    Messages:
    86
    GTA IV
     
  3. Jakux

    Jakux
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    2,082
    Huh, yesterday I completed the whole GTA 4 content with dlc.
    Considence?
    Also, this map in beamng will be probably known as an fps killer
     
  4. jordaniwick

    jordaniwick
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    Mar 1, 2020
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    316
    So this is the dream we loned for...
     
  5. galaxynote2

    galaxynote2
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    Joined:
    Aug 18, 2013
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    133
    If done well, I don't see the reason. GTA maps have IIRC 4 levels of detail, also divided in different sections and rendered only when the player is in or near that place. Recently WCUSA was divided into multiple parts to improve rendering times and FPS, just like GTA. There was already a port of LC (at least the airport was in full detail) and it ran pretty much Ok, even if it didn't had any LOD whatsoever.
    screenshot_2021-02-02_19-18-30.png screenshot_2021-02-02_19-20-25.png screenshot_2021-02-02_19-22-28.png
     
    • Like Like x 9
    • Agree Agree x 1
  6. LJ74

    LJ74
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    upload_2021-2-4_0-6-38.png upload_2021-2-4_0-6-52.png unknown9.png unknown8.png
    Feeling like this one is coming along really smoothly.
     
    • Like Like x 36
  7. Porsche lover

    Porsche lover
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    Apr 3, 2020
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    1,339
    • Like Like x 1
  8. TWilliams458

    TWilliams458
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    Aug 26, 2016
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    630
  9. P_enta

    P_enta
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    Jan 11, 2020
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    3,029


    vroom vroom
     
    • Like Like x 22
  10. jordaniwick

    jordaniwick
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    Mar 1, 2020
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    316
    haha mini go brrrrrr
     
  11. Porsche lover

    Porsche lover
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    Apr 3, 2020
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    Nice job!
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
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    Working on some more stuff for my first mod. It will have EVERY SINGLE engine and intake in the game (except if some are similar enough to make 1 generic one like all the stage 2 and 3 stuff) so it's gonna take a while... Maybe I'll add transmissions too in future updates?
    engine_swap_test.png
     
    • Like Like x 3
    • Agree Agree x 1
  13. Sebulba

    Sebulba
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    Jun 17, 2014
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    90
    Development of the ETKi 3856i 8A is in the final stages....

     
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  14. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,319
    I've been working on a small map lately, as of now I finally understood saving terrains etc.
    Currently, this is what it looks like:
    BeamNGdrive-0213011175-RELEASE-x640402202113_17_16.png BeamNGdrive-0213011175-RELEASE-x640402202113_17_23.png BeamNGdrive-0213011175-RELEASE-x640402202113_18_29.png BeamNGdrive-0213011175-RELEASE-x640402202113_18_36.png
    It only has partial AI support, since there are no spawnpoints the AI could use:
    BeamNGdrive-0213011175-RELEASE-x640402202113_20_49.png
    It's based off of the old menu screen for anyone wondering:
    BeamNGdrive-0213011175-RELEASE-x640402202113_17_49.png
    Also the ocean is colored in a nice blue:p:
    BeamNGdrive-0213011175-RELEASE-x640402202113_21_03.png
     
    • Like Like x 16
  15. Logan Mikael

    Logan Mikael
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    Joined:
    Jun 4, 2020
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    187
    drowsy this .dae don't have collision
    https://www.beamng.com/attachments/rush2stunttrack-zip.596915/

    1) Optimize the model's collision triangles
    2) Fill in the center mountain with a traversable (rock crawling) terrain.
    3) Fill in the lower level with rocky, rolling hill-type terrain.
    4) Confirm all ramp curve shapes drivability.
    5) Add black/dark grey volumetric fog to top half of height of map.
    6) Set default gravity in-game lower than Earth's, closer to Venus or Mars.
    7) Make new textures: dark blue balls, black background with lilac balls, giant grid on the top platform and the letters that written RUSH2 on the bottom platform.
    8) Change the height of the medium yellow ramp and place a small pink ramp that is close to the giant orange ramp.
    9) Export and upload to forum.
     
    #27875 Logan Mikael, Feb 5, 2021
    Last edited: Feb 5, 2021
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    Stop begging
    Ot:
    fssdffssadrs.png
     
    • Agree Agree x 4
  17. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    My first working 100% scratch made Jbeam! Yes I am making a dummy, with B25Mitch's model and texture with permission, my goal is to have it both as a standalone prop and as a driver/passengers for any vehicle including mods. It will be breakable (probably not deformable as that would look really weird and wouldn't be allowed on the repo lol), skinnable (simple skins like yellow version or police uniform), resizable (to fit small cars), I want it to be possible to put a few of these in a bus, or one lying on an ambulance stretcher or inside a van. The community deserves a dummy mod that doesn't spam the console with errors and is easy to set up (no offense to CrashHard, his dummy is amazing but it's a pain to set up and all the errors lag the game). Long term plans include custom parts like hats or fake plastic moustaches, and a female version. Don't expect this any soon, this boxy Jbeam thing is literally all I have so far, most time I spent making sure it won't conflict with any other mods that have dummies.
    jbeam.png
     
    • Like Like x 13
  18. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Joined:
    Mar 30, 2017
    Messages:
    3,253

    booba
     
    • Agree Agree x 9
  19. _Diamond_Coal_

    _Diamond_Coal_
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    Apr 5, 2019
    Messages:
    534
    looks like orange butt
     
    • Agree Agree x 1
  20. etca1515

    etca1515
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    Joined:
    Jan 14, 2019
    Messages:
    798
    Veri col and gud
     
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