Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. MarkosRuiz

    MarkosRuiz
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    :rolleyes::p

    WIP for those wondering lol
     
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  2. Some_Kind_Of_Canadian

    Some_Kind_Of_Canadian
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    how big will it boom
     
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  3. EcoNadder77

    EcoNadder77
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    It is a little difficult to see, but if you look closely you will see red lines coming out of the front of both vehicles on screen.
    trajectories.png
    These lines show the car's collision avoidance system's trajectory prediction of where it thinks each vehicle will be 2 seconds into the future.
     
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  4. Natandog

    Natandog
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    upload_2021-1-3_14-21-19.png
    Fixed all shading errors but still looks a bit off, also the wheels pop off when you turn too much lmao
     
    #27704 Natandog, Jan 3, 2021
    Last edited: Jan 3, 2021
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  5. OverPower

    OverPower
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    ezgifcom-gif-maker.gif

    :)
     
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  6. Agent_Y

    Agent_Y
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    This will turn into one of my favorite mods when you finish it
     
  7. MarkosRuiz

    MarkosRuiz
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    Does someone know how to have 0 smoke particles at idle? I just want them to appear when throttle is applied but I can't figure it out :confused:
     
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  8. NOCARGO

    NOCARGO
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    Markos, line 198 of the thermals lua says
    local particulateEmission = (particulates * parentEngine.engineLoad) + idleParticulates

    try changing that into
    if absEngineRPM > 1000 then
    local particulateEmission = (particulates * parentEngine.engineLoad) + idleParticulates else
    local particulateEmission = 0
    end


    If you want smoke only to appear between certain rpm's then change the above into

    if absEngineRPM > 1000 and absEngineRPM < 2000 then
    local particulateEmission = (particulates * parentEngine.engineLoad) + idleParticulates else
    local particulateEmission = 0
    end


    This example uses 1000 and 2000 rpm's but you could apply any value you want of course.
    I think this is somewhat the simplest way. You could also try to throw parentEngine.engineLoad in as a factor so the smoke appears at certain engine load and rpm's. And you can play with the amount of particles too if you want. But the variable already has engine load built into it so.. Eventually, if you can get familiar enough with statements and the meaning of all the variables, you can setup a complete system that corresponds to real life conditions for a certain car.

    If it doesn't work let me know, then I might have to look into my working example, I think this is fine though. :)

    updated --

    I think I need to correct the declaration of the variable, because I think declaring it as being 'local' twice won't work in the same statement if it even works at all. So :

    Code:
    local function updateExhaustGFX(dt)
      local absEngineRPM = abs(parentEngine.outputAV1 * conversion.avToRPM)
      local particleAirspeed = electrics.values.airspeed
      local particulateEmission = 0
       if absEngineRPM > 3950 and absEngineRPM < 4250 then
      particulateEmission = (particulates * ((parentEngine.engineLoad) * (parentEngine.engineLoad / 4)) * parentEngine.outputAV1) + idleParticulates
       else
      particulateEmission = (particulates * parentEngine.engineLoad) + idleParticulates
        end
      local lightSmokeParticleType = particleAirspeed < 10 and 40 or 41
      local heavySmokeParticleType = particleAirspeed < 10 and 42 or 43
      local condensationParticleType = particleAirspeed < 10 and 46 or 47
      local exhaustGrayParticleType = particleAirspeed < 10 and 44 or 45
      local steamParticleType = particleAirspeed < 10 and 34 or 39
      local oilParticleType = particleAirspeed < 10 and 36 or 38
    First declare the local variable particulateEmission as being zero, then just name it particulateEmission.
    In this example I also don't declare the variable as 0 again in the statement but I shrunk down the particle amount below and then between those rpm's I raise them by adding a formula of the other variables.
    This is a working example, the code doesn't stop at the bottom of course it's just the part in question.

    But shouldn't there be no smoke coming from the stationary engine anyway IF the engine is heated ?
    That's what I experience though.. maybe I've got some setting off or so (?)
    :)
     
    #27708 NOCARGO, Jan 3, 2021
    Last edited: Jan 4, 2021
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  9. OverPower

    OverPower
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    unknown1.png
     
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  10. Average Person

    Average Person
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    Uh oh
    uhoh.png
     
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  11. Franz027

    Franz027
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    • Agree Agree x 2
  12. Average Person

    Average Person
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    my summer car map, still trying to find some textures and buildings though
     
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  13. jordaniwick

    jordaniwick
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    Is the map gonna...................................................................... release (i am noz begging just asking)
     
  14. Average Person

    Average Person
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    well I probably will finish it unless I start slacking but even just today I've already got a big chunk of the map into beamng

    The biggest issue right now is just finding all the building assets and then manually placing them around the map as well as finding a few obscure textures
     
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  15. jordaniwick

    jordaniwick
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  16. 1NbaN3

    1NbaN3
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    Banned

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    why you maked map from sumer car its already maked you need to make better gtasan andreas map or gta 5
     
  17. 川流不息2191

    川流不息2191
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    I think you maybe need to learn grammar before you make suggestions.
    4b12981879572597.jpg
     
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  18. Average Person

    Average Person
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    100 years later - Guys I've finally done it, I maked all of gta 5's map to beamng drive!
     
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  19. Nacho Problem

    Nacho Problem
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    1999 Ibishu Covet
     
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  20. Puzzle

    Puzzle
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    will there be a sedan version too?
     
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