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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
says the one who uses and has a leaked meshslap as his pfp
Not flexing bruh
Anyways i'm blind so oh well.
nice. looks like its fun to chuck around corners
Just started a new little prosject.
This video showcases a proof of concept demo of an in-game collision detection and avoidance system on the ETK800 vehicle.
The system is designed to only intervene when applying 1 g-force of deceleration would bring the vehicle within 2 meters of the object you are approaching by the time your vehicle's velocity matches the approaching object's velocity.
Provided the vehicle is able to see the object at a range of 150 meters, this collision avoidance system has been able to avoid collisions with a (straight line) approach speed of up to 95 mph (153 kmh).
You did it! You actually did it!
I wonder how it detects obstacles, is there a node in front of the car or how does it work?
It uses raycasting for the static environment and some fancy game engine magic to see other vehicles.
That is really cool work, keep it up ^^
oo i can't imagine how complex that is, nice to see it's not using the lazy route with nodes
maybe this concept could be used to make parking sensors as well?
Now take this technology and make us some parking sensors!
it sure will be
Wow, just... wow
Are You planning to make it on Cherrier Vivace? Or on K-Series?
This Is Fantastic! Nice Work!
I am making it generic enough that it could easily be applied to any vehicle.
if you could make a thread that shows how to implement the code into modded cars that would be great!
and like a simple zip file pack