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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
For some reason I can't get the modified mesh to show up ingame. Exported as a collada .dae from blender and Cleared cache game every time. Tried as an unpacked mod and then even tried overwriting core game files (after backing them up) just to see if it wasn't being loaded as a mod but still shows the unmodified mesh somehow?
Edit: it seems if I modify parts of the existing mesh that shows up but newly created mesh/parts/objects that I made in blender don't show up in game. Is there a guide on what to do to fix this? Guessing I maybe have to create nodes and beams for the newly created mesh parts for them to show?
When you're creating an unpacked mod, are you also copying the Wentward files & renaming everything in them & inside the jbeams or are you just exporting the dae?
I put just the citybus.dae file in Documents\BeamNG.drive\mods\unpacked\dd\vehicles\citybus
Core game files are unmodified (verified through steam)
If I make changes to the lower part of the bus that was the original mesh it shows up in game, I messed the model up to show its being loaded, but the new mesh that was created for the upstairs section is not showing up.
I'm not entirely sure but I think you will need to copy all the jbeam files that are associated with parts of modified mesh into the unpacked folder & change their name as right now the default dae overwrites yours which is why it doesn't show up
Would the front of the bus be all messed up like I made it in blender if it was loading the default file? Or does it only show the bounds of the original mesh but including changes?
Is the upper part a separate object in blender? If it is it won't show up without changes made to the jbeam.
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I think anything that is put inside the mods folder will override default content. but you're right, jbeam edits are definitely needed for this to work even somewhat properly .
Yeah, they're separate objects. I think I know what you mean about the jbeam now, I remember it defining parts of the model in there.
It's virtual wood.
It's leftover stock from the Grand Marshall..
Hey.. that's why I dubbed it the Pigeon Executive
Hotel Settlement will have walls surrounding, obviously unfinished but it's getting there. Also ignore the random plants in the middle of the road, just there as a place holder :3
Scarab getting some attention after 6 years.
Amazing! I can´t wait for you to release this!
tbh that dosint really make sense, having a round roamer facia on a boxy van is just a no in my opinion. If you want to make it all work then i suggest your adjust the facia a bit and add more curves to that body, good luck!
Oh yes you are back!
And with this exciting goodie!
Honestly, ive considered that. I know theres no neon wagon, but it would be interesting, and fit into the line up.
Neon hatch, maybe makes more sense? Considering it's size it makes more sense as an econobox hatch than a wagon.
First post here, Making a livery for 200bx
back lights are too low, otherwise that looks pretty kewl